Steal These Community Management Tips from CMX Summit Presenters

February 8, 2014

CMX Summit

This post was originally published on the DNN Software blog.

Community Management Tips Learned from CMX Summit

The first ever CMX Summit was held in San Francisco. It’s “a new event bringing together the world’s greatest community minds to share unique perspectives, experiences and ideas all around community building.”

The event included a full day of captivating talks from community management experts. And as you’d expect when a group like this assembles, there was a lot community building among the participants. Let’s take a look at some community management tips that I took away from attending this event.

The Importance of Building Trust

Community managers should understand how the mind works. By understanding how to inspire trust, you can motivate community members to take actions aligned to the goals of your community.

Robin Dreeke

Robin Dreeke, photo courtesy of CMX Summit.

Look no further than the head of the FBI behavioral analysis program to help show you the way. Robin Dreeke ( @rdreeke) is a behavioral and rapport building expert (at the FBI) and author of the book “It’s Not All About Me: The Top Ten Techniques for Building Quick Rapport with Anyone” (here’s the link to the book on Amazon ).

With regard to community members, it’s pretty simple:

  1. Understand what they want
  2. Help them achieve it

Community Management Tip:

“It’s not all about me” is a perfect mindset for community managers . It’s not about you (the community manager) and it’s not about the community. It’s about “them” (your members). Have a single-minded focus on helping them. Your members will begin to trust the community manager, then the larger community, then your organization’s brand. Help them first and then they’ll help you.

Read the summary at The Community Manager:

Why Should They? Trust Strategies for Every Situation (by Ashley Hayes)

Build Your Community Around Rituals

Emily Castor

Emily Castor, photo courtesy of CMX Summit.

You’ve probably heard of Lyft, especially if you live in the Bay Area. Lyft is a popular ride-sharing service that’s grown its business via community building. In an article published by TechCrunch , Lyft co-founder John Zimmer said, “Building community is what drives me and makes me so happy to work on this.”

Emily Castor is Director of Community Relations at Lyft. She presented the Lyft story, which revolves around its community and the rituals that have emerged within it. Castor noted the importance of the pink mustache that’s attached to the front of drivers’ cars (side note: it’s intentionally shaped in the form of a smile).

Riders are invited to sit in the front seat. This alters the nature of the driver/rider relationship . It’s no longer vendor/customer: instead, it’s simply two people having a conversation on the way to a destination. Lyft drivers give a fist bump (to riders) to thank them at the conclusion of a ride.

These rituals help shape Lyft’s customer experience. In turn, it helps shape their brand and makes their brand unique.

Community Management Tip:

For online communities, seek and encourage similar rituals. Rather than be creator of those rituals, be the sponsor. #FollowFriday is a ritual that emerged on Twitter. What if your community started something similar?

Read the summary at The Community Manager:

Crafting a Self-Sustaining Community Culture: The Power of Ritual, Purpose, and Shared Identity (by Ashley McGregor Dey)

To Build a Sustainable Community, Have a Firm Foundation

Ligaya Tichy

Ligaya Tichy, photo courtesy of CMX Summit.

Ligaya Tichy provided community management insights learned from managing communities for Yelp, Airbnb and others. Oftentimes, community managers like to get deep into the trenches with tactics, metrics and the like, before taking a look at the big picture.

And that was my biggest takeaway from Tichy’s talk: focus on the key pillars of any community:

  1. Learning
  2. Play
  3. Support

Community Management Tip:

At the end of each week, assess the activities in your online community that week . Did you help members learn something new? Did you afford them the opportunity to have some fun? And finally, were they able to get answers to their questions, or resolutions to their issues? If you do this exercise weekly, then take action to address any shortfalls, your community will be the better for it.

Side note: there’s a fourth pillar I’d add, which is “recognition.” Being recognized (within a community of your peers) helps build a sense of reward, which creates tighter bonds within the community.

Read the summary at The Community Manager:

The Evolution of Communities – Social Design and Key Metrics for Every Stage (by Ashley Hayes)

Connect Individually with Community Members

Ellen Leanse

Ellen Leanse, photo courtesy of CMX Summit.

During the 1980’s, Ellen Leanse was a user evangelist for Apple and founder of the Apple User Group Connection. In other words, Ellen was a community manager before the term was coined. On her first day on the job, Ellen received a stack of papers well over two feet high. They were letters from angry customers.

Ellen jumped right in and started calling them. One of the customers Ellen called was Dave Lavery, a NASA scientist who would later play a significant role in the creation of the Mars Rover. Not only did Ellen address Lavery’s issue, but she continued to check in from time to time. “ It’s important to stay in touch,” Leanse said in her talk.

Community Management Tip:

This tip is taken directly from Leanse’s talk: each week, pick up the phone and call 3-5+ community members. Ask them how things are going and how you can make their participation more useful. You’re guaranteed to have a positive ROI from these calls.

Read the summary at The Community Manager:

Lessons from the History of Communities – Why They Matter Today and Tomorrow (by Ashley Hayes)

Conclusion

The first ever CMX Summit was splendid. If you were there, perhaps you had similar takeaways as mine. If you weren’t there, I hope you’re able to apply some of these tips in your own communities.

Community Management Blog Series

community management blog series

Colleague Clint Patterson published a great blog series on how to create sustained engagement in online communities. Check out Part 1 of Clint’s series, where you’ll find links to Parts 2 and 3.


What “Inside Apple” Teaches You about Product Marketing and Product Management

September 4, 2012

Introduction

While reading “Inside Apple,” Adam Lashinsky’s book about “how America’s most admired – and secretive — company really works,” Apple Computer became the most valuable U.S. company in history. Apple’s market capitalization reached $623.5 billion, exceeding a record set by Microsoft in late 1999.

I’m a PC” aptly describes my lifelong experience with computers (aside from college and post-college years with assorted variations of Unix). Recently, however, Apple devices have made their way into my household. There was the iPod Nano (for me, in 2005), the iPod Touch (for my daughter, in 2009), then the iPad and Macbook for my wife.

Some evenings, I’d peer across the family room to see all family members using Apple devices: daughter on the iPod, wife on the iPad and me on the iPhone. Apple has made a large dent in corporate America as well. At my workplace, many users have moved to the Macbook. And, emails sent during the evening hours typically say “Sent from my iPad.”

So with all that in mind, I wanted to read Lashinsky’s book, not only to discover Apple’s secrets, but also to gain insights into their product marketing and product management.

Insights on Product Marketing

Build anticipation and suspense around your product launches.

Well before Lashinsky’s book was published, we all knew how insanely secretive Apple is, with just about everything. Apple has clearly demonstrated, however, that secrecy works wonders as far as product launches go. Apple’s product launches are like The Super Bowl, the Oscar Awards and the Election: monumental, “must see” events with a massive amount of coverage.

Why Apple does this:

  1. The build-up of anticipation creates heightened excitement and intensity when the big announcements (i.e. new products or product features) are made.
  2. Minimizes deferred purchases, which affect sales of existing products (e.g. “I’m not buying the iPhone 4 because the iPhone 5 is due out soon.”)
  3. There’s a danger to pre-announcing products or features that you don’t end up delivering. HP pre-announced the sale of its PC business, then later changed its mind.
  4. Pre-announcing product details gives the competition a head start in responding.

While reading the book, in fact, TechCrunch published a piece about a Silicon Valley start-up whose product launch was ruined by a broken embargo. While Apple never would have done this, it must be said that Apple’s position affords it the ability to do “big news” product launch events.

Start-ups, on the other hand, face a chicken and egg problem: they need to brief reporters on their new product in order to get the coverage (to some day be as prominent as Apple).

Tie each and every deliverable to a single owner.

Chapter 4 describes Apple’s approach to event marketing planning. The event marketing group creates a document called “At a Glance,” a detailed schedule for the event. “Each item, along with the time and place it will occur, includes a DRI.” (DRI stands for “directly responsible individual”).

DRI’s are used not only in event marketing, but throughout Apple. Every single task, no matter how small, would have a DRI assigned to it. Jobs “made committee a dirty word at Apple.” With DRI, you knew whom to contact when the signage never appeared at your trade show booth. You don’t contact the event marketing team, mind you – instead, you contact an individual.

Insights on Product Management

Product development process.

Apple uses a repeatable process to build product. It’s called ANPP – the “Apple New Product Process.” Once the design of the product is under way, two parallel tracks begin: the supply-chain team (who determines how and where to source the component parts) and the engineering team (who figures out how to build and assemble the parts).

Related to the DRI concept, the supply chain effort is headed up by a Global Supply Manager (GSM) and engineering by a Engineering Program Manager (EPM). Based at headquarters, but spending most of their time in China, these individuals head up each team.

Most companies will follow through on a product development process until the product ships. Apple is different. “But once Apple is done designing, building, and testing a product it starts designing, building, and testing all over again.” This process happens every four to six weeks.

An extreme focus on the user experience.

User experience not only defines the ease with which end users operate your device or application, but it can also create emotional bonds. The user experience is a key reason why Apple has an adoring fan base of intensely loyal users.

This segment from the book tells it all: “.. the modern obsession with user experience has created a shorthand for how Apple employees communicate .. At Apple, thirteen of fifteen topics get cut off after a sentence of discussion. That’s all that’s needed.”

Pillars of Simplicity

Image source: User JoshSemans at flickr.

In the building housing Apple’s marketing and communications team, a large wall reads “SIMPLIFY, SIMPLIFY, SIMPLIFY.” And a line is drawn through the first two SIMPLIFY’s. Apple is all about simplifying, from product design straight through to product marketing.

Simple is hard.

You may be inclined to think, “simple is easy.” Simple means less things to include, less to say, less to do. That’s easy, right? Wrong. Simple is hard and doing simple right is even harder. That’s part of Apple’s competitive advantage: they do simple well.

What makes “simple” challenging:

  1. Adding more features is far too easy.
  2. Saying “no” to particular features is hard.
  3. Simple means less – and when you have less, what remains (the features, the design, etc.) must be world class.
  4. As such, simple raises the bar on every nook and cranny of your product.

Simplicity in the product line.

You can see Apple’s simplicity in its product portfolio. You could once fit their entire product line on a conference room table (this may no longer be possible). Even with a company of Apple’s size and stature, they focus on a few key things at a time. “The minute you’re doing a hundred things, you can’t possibly do things the Apple way,” said a former executive there.

Simplicity in product marketing.

Think about doing product marketing for the iPhone. A conventional approach may be to list all the amazing and unique features that it has. You might list this out in a matrix, alongside competitors’ phones, showing all the areas you beat the competition.

If you ask Bob Borchers, who ran product marketing for the iPhone, “the best messaging is clear, concise and repeated.” Apple boiled down the iPhone messaging to:

  1. A revolutionary phone.
  2. The Internet in your pocket.
  3. The best iPod we ever created.

The approach here is to highlight what makes the iPhone stand out, then give “consumers only as much as they needed to get excited.” According to Borchers, “Just use the same words over and over again. That will turn into the same words that the consumer hears, which ultimately will turn into the same words that they then use to define the product to their friends.”

Conclusion

Lashinsky’s book provided interesting insights on the Apple Machine. Some insights can be applied directly to your product marketing and product management, while others are completely unique to Apple (this post attempts to distill what you can apply directly).

To summarize some of the key points:

  1. Product launches are hugely important events. Figure out how to best manage the information you provide around them.
  2. Assign deliverables to individuals, rather than groups or committees.
  3. Develop, refine and continually re-use a product development process.
  4. KISS (keep it simple, sir).

Buy the book at Amazon:

http://www.amazon.com/Inside-Apple-Americas-Admired-Secretive-Company/dp/145551215X

Note: I invite you to connect with me on .


At A Crossroads: Where Does Second Life Go From Here?

July 2, 2010

Crossroads

June 2010 will mark an important month in the history of Linden Lab and Second Life.  On June 9th, the company announced a restructuring that included a 30% reduction of their staff.  On June 24th, the company announced that CEO Mark Kingdon was stepping down and named company founder Philip Rosedale its interim CEO.

Second Life is clearly at a crossroads – it will be crucial for Linden Lab to determine the best path forward.  To do so, they need to identify the right questions to ask and then determine the right answers to those questions.

What is your audience and customer segmentation?

Second Life takes quite a broad approach today – there are a wide assortment of communities [audience] (see their Destination Guide) and an equally wide assortment of land owners [customers].  Having cut 30% of staff, the question at this juncture is whether the company (and the platform) is well suited to cater to “anybody and everybody” or whether it’s better to narrow the focus.

One “focus area” may be in evolving the platform to cater to the hobbyists and loyalists who helped grow the Second Life community from the early days [consumer focus].  Another focus area, while unlikely, may be in catering to corporations for business use (I say “unlikely” because the Enterprise group was let go in the June staff reduction).

Yet another focus area may be in catering to particular categories (e.g. Music, Art, Education).  If Second Life focused their resources around building the #1 immersive music experience, would that have a larger impact than evolving the broader platform to meet everyone’s needs?

So the question really comes down to “narrow vs. broad” – by identifying narrower segments to target their service, can Second Life create a more rewarding and enjoyable experience for both residents and land owners?

What is the revenue model?

Today, the Second Life revenue model is based around a virtual economy, whose currency is the Linden Dollar.  Residents purchase Linden Dollars with real money (e.g. US Dollars) and can then buy land (in-world) or buy virtual goods from in-world merchants.  One of the challenges inherent in this model is its dependence on others to sustain a viable audience (community).

The model works when the audience is growing and the community is thriving; however, when the audience declines and becomes less active, purveyors of virtual land find the ROI less compelling and the audience decline snowballs (since users have fewer residents to interact with each time they login).

Are you a media company or technology platform?

Second Life can go one of two ways here – they can morph into a media company (and have direct influence over the audience) or they can move to a pure-play technology platform provider, which shifts the audience generation “burden” to licensees of the platform.  As a media company, they’d be similar to Facebook, Zynga, IMVU and Slide, with revenue being a mix of advertising, sponsorship and the sale of virtual goods.

Today, I’d say that Second Life is somewhere in between – they’re a technology platform that has no explicit and associated “force” to drive audience (like a media company does).  Resolving this “grey area” will be important.

Where do you take the technology?

To some degree, the technology vision was shared in the June 2010 restructuring announcement – the company will migrate Second Life to a web-based experience, with no software download – and, they’d look to integrate popular social networks to be more accessible and relevant.  Of course, there’s a delicate balance to manage here, since a core component of the Second Life community uses the service for the immersive experience that a downloaded client can deliver.

Here, Second Life can take a page out of OnLive’s book – if OnLive can deliver immersive, action-rich, multi-player video games from the cloud, then one would imagine that a 3D immersive virtual worlds can move to the cloud as well (though, of course, it’s not trivial to achieve).  Second Life needs to think beyond the web as well and determine the viability for apps running on iPad/iPhone, Android and related mobile operating systems.

My Answers (Recommendations)

These are obviously complex questions that require a lot of analysis – in addition, there may be other questions that need to be asked.  The answers to these questions are interrelated and need to be answered together, not individually.  Here are my high level answers / recommendations:

  1. Audience and customer segmentation: Go narrow – you’ll lose segments of your user base, but the core segments you choose to focus on will see solutions and experiences that are more targeted and relevant.  Build upon these small successes and grow outward again.
  2. Revenue model: Move to a SaaS licensing model (priced in US Dollars) – keep the Linden Dollar currency system in place for the purchase of in-world virtual goods.
  3. Media company or technology platform: Become a pure-play technology platform that partners with media companies as a sales channel.  Give media companies incentives and easy-to-use tools that foster growth in virtual real estate – encourage them to be your sales champions and bring their audiences into the community.
  4. Technology evolution: Complete the transition to a 100% web-based offering (no small task!) – and, on the journey there, have plans in place for iPad and Android apps.

Times of turmoil give companies the opportunity to throw convention out the window and reinvent themselves.  Consider another company whose original founder returned to transform them from a “has been” to the most valuable technology company on the planet:

Apple Computer.

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