2010 In Review for It’s All Virtual

January 2, 2011

The stats helper monkeys at WordPress.com mulled over how this blog did in 2010, and here’s a high level summary of its overall blog health:

The Blog-Health-o-Meter™ reads Wow.

Crunchy numbers
About 3 million people visit the Taj Mahal every year. This blog was viewed about 33,000 times in 2010. If it were the Taj Mahal, it would take about 4 days for that many people to see it.

In 2010, there were 87 new posts, growing the total archive of this blog to 202 posts. There were 220 pictures uploaded, taking up a total of 8mb. That’s about 4 pictures per week.

The busiest day of the year was September 28th with 213 views. The most popular post that day was Trends In The Virtual Worlds Industry.

Where did they come from?
The top referring sites in 2010 were twitter.com, linkedin.com, facebook.com, en.wikipedia.org, and hootsuite.com.

Some visitors came searching, mostly for virtual calendar, match.com, all virtual worlds, gregory house, and comdex.

Attractions in 2010
These are the posts and pages that got the most views in 2010.

1

Trends In The Virtual Worlds Industry September 2010
6 comments and 1 Like on WordPress.com,

2

Virtual Events Calendar December 2008
14 comments

3

The Business Benefits Of Second Life March 2010
2 comments

4

About December 2008
16 comments

5

COMDEX Re-Launches As A Virtual Trade Show March 2010
1 comment


Top 5 Virtual Event Posts Of 2010

August 5, 2010

Here are the Top 5 posts (on this blog) for calendar year 2010.  The Top 5 List is in descending order and based on the number of page views per blog posting.

#5: Virtual Events 101: Tips For Building Your Virtual Booth

My guess is that many readers built their first virtual booth during 2010.  This posting provided tips planning and objectives, content strategy and booth staffing.  In addition, it provided tips on content presentation, “search optimization” and how to stand out from the crowd.  This posting is part of a broader Virtual Events 101 page that provides tips on virtual events.

#4: Bringing The Physical Event Experience To Virtual Events

This posting did some brainstorming on features that virtual event platforms could provide to bring physical event experiences to virtual events.  Then, it covered tips for virtual events, including how to gauge attendee interest, how to connect with interested attendees and how to create better attendee networking.

#3: COMDEX Re-Launches As A Virtual Trade Show

This was big news back in March, that the famed COMDEX show would return as a virtual event in November 2010.  I’m looking forward to seeing what’s in store this November at COMDEX Virtual.

#2: How 3D Virtual Worlds Can Be More Like Twitter And Facebook

Twitter and Facebook have taken the world by storm – this post received a lot of traffic by association.  I thought it was logical that 3D virtual world platforms could adopt some of the principles developed by Twitter and Facebook, such as the pervasive “Like” feature from Facebook.  I posited on some new concepts, such as closed circuit TV and on-demand TV for virtual worlds.

Finally, I guess I foreshadowed “Second Life Shared Media”, when I suggested that web content be embedded in-world – Linden Lab announced that feature a few short months after my blog posting.  More recently, I wrote about Second Life being at an important crossroads.

#1: The Future Of Virtual Events

There’s always something about the “future” that generates interest and curiosity.  I’m still a believer in the vision of the future (for virtual events) that I painted here.  While none of it has come to fruition, it’s just a matter of time.  In the future, that is!

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COMDEX Re-Launches As A Virtual Trade Show

March 4, 2010

The virtual events industry had a lot of exciting moments over the past two years.  I believe we’ll look back upon today, however, as an one of the most important and historic moments for our industry.  Everything Channel (a UBM company) announced that they’re re-launching COMDEX as a 100% virtual trade show.

Press Release: Introducing the New COMDEX, the Next Generation in Virtual Events

During its heyday, COMDEX was the “go to” trade show in the computer and technology industry, “where all levels of manufacturers and developers of computers, peripherals, software, components and accessories came in direct contact with retailers, consultants and their competitors” (source: Wikipedia)

COMDEX was discontinued in 2004.  In 2006, UBM acquired the event assets of COMDEX via their purchase of MediaLive International Inc.  COMDEX Virtual will fit nicely in UBM’s Everything Channel business, whose objective is “accelerating technology sales” and whose publications include Channelweb and CRN.  This is very exciting news – I gave some thought to what this means to our industry.

Game Changer and Turning Point

Today’s news is nothing short of a game changer and turning point for our industry.  Virtual events have enjoyed growing adoption – initially from B2B publishers and recently from corporations.  Adoption rates have been particularly strong from the same technology vendors who used to exhibit at COMDEX.  Now, however, one of the most widely known event brands has made the move to embrace virtual.

COMDEX Virtual will be watched (and attended) closely by related event brands – its success will incent many more well-known event brands to come on board virtually.  Staying within the technology space, CES and Macworld may be encouraged to consider a hybrid model for their events, adding a virtual component to complement their in-person event.  Discontinued event brands may similarly move to re-launch as a virtual-only experience.

Confirmed: Options and Flexibility with Going Virtual

Virtual event technology afforded Everything Channel with a flexible way to bring back the COMDEX brand.  First, the costs are lower.  Second, the financial commitment around a physical event venue was avoided.  Third, a virtual event affords exhibitors with a convenient and cost-effective means to return to COMDEX.

Re-sellers and systems integrators tend to be small-to-medium sized businesses (SMB) – they operate “lean and mean” without an abundance of marketing budget.  In the past, their entire year’s marketing spend may have been put towards COMDEX.  Now, the same exhibitors can exhibit virtually and avoid the travel costs and “out of office” costs of sending their company representatives to Las Vegas – affording them remaining marketing dollars to use elsewhere.

With the flexibility afforded, COMDEX Virtual allows Everything Channel a convenient and efficient way to bring COMDEX back to life.  If the virtual event exceeds expectations, more options become available, such as a physical component to complement the virtual – creating a hybrid event after first testing the waters virtually.

Virtual Extensions

Industry observers have noted that more focused events (e.g. CES in consumer electronics and Interop in computer networking) began to steal interest away from COMDEX – many believed that it had become too broad.  Subsequent to its November 2010 launch, COMDEX Virtual may want to consider a series of smaller and more focused virtual events – around industry sectors or by specific geographies.

Additionally, virtual affords COMDEX the option of extending its presence globally – both via participation from a global audience, as well as regionalized virtual events that cater to specific regions (e.g. EMEA, Asia Pacific, etc.).  With the localization capabilities provided by virtual event platforms, attendees can choose the language in which they experience the event.

Unique, Branded Experiences

COMDEX had a unique brand – with COMDEX Virtual, there seems to be a clear desire to create a unique experience that carries unique and distinctive branding.  Put another way, COMDEX Virtual should not look like any other virtual event – it needs to stand apart.  As such, UBM Studios, a “creative and strategic marketing agency” will create original and highly engaging event areas for COMDEX Virtual, including the Grand Hall of Masters, Hospitality Suites and the CRN Test Center.

This is part of a continuing trend in our industry – the desire (and capability) of show hosts to create highly engaging and unique experiences that adhere to their branding guidelines – or, create new brand experiences.  As such, clients with the budget (or capabilities) will “in-source” the creative development and look to the virtual event platforms to “carry the payload” – providing the foundation on which the event rides, along with essential platform features and services.

Taking the game to the next level

To support the size and scale of COMDEX (virtually), event platforms will need to bring their “A game”.  If the event will house hundreds of exhibitors interacting with tens of thousands of attendees, the virtual event platform will need to deliver on performance, reliability and scalability.  In addition, useful platform features need to enable exhibitors to demonstrate their products and services.

Match-making tools should enable exhibitors to find the “right” attendees and for attendees to find and make useful business contacts.  Lastly, the platforms need to enable pervasive use of video – both on-demand video and live-streamed video.  After all, a key element of past COMDEX events was the ability to see, hear and engage (visually) with others.

Conclusion

The “countdown to COMDEX” is on – between now and November, I’m sure there’s plenty of work and planning to get done.  In the meantime, with today’s announcement alone, a bit of history has already been made.

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