A House Call Via Webcam

January 6, 2009

Flickr (neverland_rose)

Source: Flickr (neverland_rose)

While channel surfing during the holidays, I came across a re-run of House, the excellent medical drama on FOX.  In this particular episode, Dr. Gregory House was performing some patient triage over a webcam.  I thought to myself, “that’s a really neat application of video calling technology”.  Today, I read an article in the New York Times by Claire Cain Miller, “Doctors Will Make Web Calls in Hawaii”.  The company enabling this service is American Well, a Boston-based start-up who is pioneering the “New Healthcare Marketplace”.  The web call service in Hawaii works like this:

Patients use the service by logging on to participating health plans’ Web sites. Doctors hold 10-minute appointments, which can be extended for a fee, and can file prescriptions and view patients’ medical histories through the system. American Well is working with HealthVault, Microsoft’s electronic medical records service, and ActiveHealth Management, a subsidiary of Aetna, which scans patients’ medical history for gaps in their previous care and alerts doctors during their American Well appointment.

For patients insured by Hawaii Medical Service Association (American Well’s customer), the cost is $10 to use the service.  How affordable.  Back when gas prices were sky high, one might spend this same amount just to make the drive to the doctor’s office!  And in Hawaii, as the article notes, the islands are remote, which means that getting to see one’s physician may truly be a journey.

There are concerns, however, with such an approach:

However, some critics of doctor visits via webcam worry that doctors will miss important symptoms if they do not see patients in person. Others doubt that the poor and uninsured will have the broadband connection and webcams to use the service. .

“It’s a tool to help doctors do better, the way a stethoscope is a tool,” said Robert Sussman, a family practice doctor on Oahu. “You still have to use your common sense, your medical knowledge.”

I agree with Dr. Sussman – this technology does not replace the house call or doctor’s visit, but it does create a convenient, cost effective and carbon friendly “tool” for receiving health care.

Perhaps some medical insurers will create a network of Telepresence centers, where residents in certain locations (e.g. who live far from their physician) can travel a shorter distance to receive a “web call” via a high-tech, high definition solution. Of course, the doctor would need to use a Telepresence station on her end as well (so, some details need to be worked out!).

Or some day, perhaps you’ll beam a 3D representation of yourself into a virtual world and ask Dr. House to meet you there (for your check-up).  The possibilities await!


Interview with Vizitant Founder James Corbett on Video Communications

January 5, 2009

Vizitant Founder James Corbett (on left)

Vizitant Founder James Corbett (on left)

Q&A with James Corbett, founder of the not-for-profit organization Vizitant.

  1. Tell us a little bit about Vizitant? Sure. Vizitant is a project which aims to bring virtual presence services to socially marginalized groups of people like the elderly, carers, disabled and so on. By virtual presence I mean video-calling and other means of conveying the illusion that one is in the company of others.
  2. How do you facilitate technology use by the elderly or disabled?  We find the most user-friendly devices (e.g. Asus AiGuru SV1 and Eee Top) and configure them to be as simple to use as possible. That can be as basic as setting Skype to auto-answer and auto-start video. Or as complex as making hardware and software modifications.
  3. What would you like to see in video calling technologies that’s not yet available today? I think most of what we need is available today, but in the very high-end or corporate systems like Cisco Telepresence 3000. Which of course is totally beyond the budget of our target community. So what we need to see is the economies of scale in the marketplace that can push this quality of system, or something approaching it, into the consumer space. And of course that’s what Cisco is planning to do within the next couple of years. However, in the meantime, Skype and other low-end solutions are improving the level of experience dramatically for those with high quality webcams and dual core processors. Beyond that we need integrate more of the ‘virtual’ into the ‘presence’. While it’s great to feel like you’re in the same room as a remote relative imagine being able to feel like you’re both at a table together in a Parisian cafe. Or on a Caribbean beach. This is the kind of idea that might remind you of the ‘Holodeck’ on ‘Star Trek’ and that’s where, I believe, this technology can ultimately take us.
  4. Any plans to support multi-party sessions, sort of like a “town hall” meeting? Yes, we are in early discussions with an Irish company called OnlineMeetingRooms.com about using their multi-seat videoconferencing solutions for “town halls”.
  5. Do you envision applications of this technology for medical diagnosis and triage? Absolutely. There are trials ongoing at a hospital in Dublin, Ireland for a ‘robot doctor’, which is something like Skype Video on wheels, used in the early assessment and treatment of stroke victims.  Read more about it here: http://www.vizitant.com/2008/07/remote-presence.html.  And at the high-end there is HealthPresence – a specialized adaptation of Cisco’s high-end Telepresence system outfitted with medical diagnostic equipment and configured in a self-contained pod.  More info can be found here.
  6. Prior to Vizitant, what sorts of projects or technologies did you work on?  I spent a number of years with American multinationals in Ireland, such as Apple, Motorola and Analog Devices. There I worked in Software Test and System Administration roles. So I had varied exposure to a range of operating systems, network systems and so on. Experience which has taught me to look for the correct solution to a problem and not just “what we’ve always used here”.
  7. What’s it like running a business in Ireland?  In general it’s very good. Ireland made No. 2 in Forbes recent list of Best Countries for Business and that’s fairly well borne out in reality. However we are somewhat lacking in terms of Venture Capital and Angel funding options.

A Real Government Goes Virtual

January 4, 2009

Washington Post

Source: Washington Post

O Brave New World That Has Such Avatars in It! That’s the title of a Sunday article in The Washington Post by Michael Laris, in which he describes the efforts of the Arlington County (Virginia) government to create a presence in Second Life.  Here’s the basic idea:

Curious executives can swing by to gather market research aimed at luring grocery chains to Arlington. County officials can conduct presentations on an interactive white board as they promote the region to corporate prospects. And later this month, anyone interested will be able to join a confab on how to launch a business in Arlington.

Apparently, the Washington area has become a hotbed activity for virtual worlds:

The Bethesda-based National Library of Medicine, for instance, has created in Second Life a potentially noxious world of everyday health hazards called Tox Town, where clicking on a tower in a dusty construction site produces a list of the chemical properties of neighborhood runoff.

At the University of the District of Columbia, criminal justice students practice investigations and patrols and deal with such imaginary perp behavior as the attempted theft of Professor Angelyn Flowers’s pink convertible.

Other designers have created in Second Life a virtual Capitol Hill, where plans are afoot for a white-tie inaugural ball Jan. 20. Instructions are forthcoming on how to find a good tux.

I admire this initiative by Arlington County and encourage other governments (local, county, State and Federal) to follow suit.  I see the following benefits:

  1. The world becomes flatter and smaller, as governments get closer to their constituents (and vice versa)
  2. Governments may be able to save costs (imagine that) by utilizing the online/virtual world to connect with residents, rather than connecting in person at physical locations
  3. Assuming a critical mass of audience within the virtual world (I know, we’re not yet there), governments can efficiently distribute information, in the form of updated rules/regulations/bylaws, government news.  Also, how about regular visits by the County Executive within the virtual world
  4. Residents/constituents will feel more connected to their government, which will spur increased involvement in the community

The man behind Arlington’s virtual presence if John Feather, who is volunteering his time to make it happen.  For me, the following quote from Feather hits home:

For Feather, helping nudge the county into Second Life has opened a creative spigot.

In November, he started working on a 3D map of Arlington’s major buildings. Touching images on the map calls up Web pages about them, and he and his colleagues want to add real-time rent data and detailed visuals from architects and developers so that “when you click on that building, you go in the door.”

Such technology will eclipse standard Web sites, including the county’s, Feather said. “You’ll start to walk around places instead of going to flat pages.”

I agree – web pages will increasingly have the same 3D and interactive elements found in virtual worlds.  Web 2.0 has been fun, but the next phase of the Internet is going to be Web 3D-dot-oh.


Marketers as Event Organizers

January 2, 2009

Rebecca Lieb of ClickZ penned an interesting article titled “Marketers as Publishers”. Rebecca discusses the trend of marketers as full-blown content creators, especially in this age of digital media.  Examples cited by Rebecca include:

  1. Low cost video content creation and distribution (e.g. with a digital video camera to record and YouTube for distribution)
  2. Big brands creating original content (e.g. Bud.tv, along with Johnson and Johnson’s Baby.com)
  3. Creation and propagation of consumer generated media

I agree with Rebecca – spending the past few years in tech media, I’ve watched the transition of technology vendors into prodigious publishers, with their mix of White Papers, Webinars, Podcasts, Case Studies, Videocasts and Product Collateral.  Some technology vendors are producing hundreds or thousands of pieces of content a year, giving their technology media partners a run for their money (on volume).

Adding to Rebecca’s list, I think we’ll see an increasing number of marketers turn to virtual events – whereby marketers can easily morph into event organizers (in addition to publishers).  Perhaps you’re an up and coming vendor in an IT market – you see the benefits of doing a customer conference, but the business case isn’t quite there yet.

With costs for virtual events coming down, you now have the opportunity to launch that customer event in 2009.  You do it online, making it efficient and convenient – and bringing its availability to a global audience of customers and prospects.  Take Quest Software as an example.   This maker of products and services for Enterprise IT has run virtual conferences the past two years.  Last year’s event was titled Quest Connect 2008 and included presentations (webcasts) on just about every technology produced by Quest.

I wouldn’t be surprised to see Quest produce the same event (or events) in 2009 – so as you can see, they’re morphing into an event producer and event organizer (where the ongoing events occur online).

With regard to consumer generated media (CGM), I’ve found that virtual events are a natural venue for fostering CGM.  Engaged attendees who participate in your event are not shy about expressing their thoughts and opinions.  You’re bound to see a lot of CGM around your products and services – and I’d argue that good or bad, the discussion and interaction  is valuable to your company.  In some cases, I’ve seen questions posed by attendees that are directly answered by other attendees.  How efficient!  Customer support (and prospect management) via CGM.

So publishers (I mean, marketers), as you plan your activities for 2009, consider the virtual customer conference.  And, consider extending your (physical) customer conference into the virtual world.


How to Handle Those Hot Virtual Tradeshow Sales Leads

December 31, 2008

It’s the holy grail of online lead generation – you generate sales leads that pursue you and your company (rather than the other way around).  This holy grail scenario often plays out in B-to-B Virtual Tradeshows.  Some attendees come to the virtual event with approved budget, purchasing authority and a specific need.  As such, they’re shopping around with the various exhibitors to see who offers the solution that best fits their requirements.

These attendees will ask you (or your colleagues) very specific questions, covering technical specifications, product features and pricing.  At the conclusion of their visit, they may ask to be connected to a sales representative from your company.  How better can it get for you as an online marketer?  For this opportunity that fell into your lap – be sure to close the loop (with sales) on this lead or else the happy ending may be told by your competitor.

Here’s a sample chat that’s representative of what I’ve seen in virtual events:

Attendee: Thanks for the information about your products.
Exhibitor: You’re welcome!
Attendee: I’d like to set up a meeting to price out a configuration and discuss a few requirements that the product needs to meet
Exhibitor: Where are you based?
Attendee: New York City
Exhibitor: (a few minutes later) OK, the area sales manager for NYC is Bob Johnson.  His email address is bjohnson@acme.com and his phone number is 212-555-1212.
Attendee: Thanks, I’ll contact him.

Not good enough!  The exhibitor missed out on a golden opportunity here.  Additional steps that I’d recommend:

  1. Copy/paste the transcript of the chat and immediately email it to Bob Johnson
  2. Connect with Bob via email, IM, etc. – letting him know about the hot lead
  3. Update your CRM system (e.g. Salesforce.com, SalesLogix, etc.) with the transcript of the chat and a summary of the sales inquiry
  4. Urge Bob to follow up immediately with the attendee — let the attendee know (during the chat session) that “Bob is ready to take your call right now” – or, “Bob will call you first thing in the morning”
  5. Get Bob to login to the virtual event right now – you already know that there’s one hot lead from his territory – a sales opportunity waiting for Bob to close
  6. Provide your own contact info to the attendee, letting her know that you can be contacted if Bob cannot be reached

Remember, leads in a virtual tradeshow can be very hot.  Handle with care and don’t treat them like hot potatoes.  If you do, then your competitors may be eating your lunch.


Bringing Virtual Worlds to The Blind

December 30, 2008

 

IBM alphaWorks Services

Source: IBM alphaWorks Services

According to Wikipedia, approximately 40 million people in the world are blind.  IBM’s alphaWorks Services division has embarked on a noble project aimed to benefit these 40 million.  Called “Virtual Worlds User Interface for the Blind”, an overview can be found here:

http://services.alphaworks.ibm.com/virtualworlds/

And an FAQ document here:

http://services.alphaworks.ibm.com/virtualworlds/virtualworldsFAQ.pdf

The service currently works with Second Life (only), but IBM may support additional virtual worlds in the future.  If they do add such support, they’ll tie new virtual worlds into the existing client, so that users only need to learn a single application.

With the IBM application, a virtual world is rendered via text (no graphics) and sighted users have the ability to annotate objects of the virtual worlds via text descriptions or recorded audio.

The implementers chose to leverage some open source and off-the-shelf technology:

The user interface is a Web application, a thin client running locally in the Firefox browser that communicates with Second Life through an agent on our server. The application is implemented partly with the JavaScript programming language, and it uses Dojo Toolkit widgets to provide a virtual world user interface that is entirely keyboard-navigable and screen reader-friendly. Nothing is permanently installed on the user’s computer. 

The system also uses Quicktime (to play event sound prompts and verbal annotations) and NVDA (an open source screen reader).  IBM recommends the use of the open source software Audacity for recording the verbal narrations).

I commend IBM for this effort and admire the flexibility and openness they’ve chosen in the implementation.


Home for the Holidays in Sony’s Virtual World

December 29, 2008

Sony’s virtual world for PlayStation 3 gamers (called “Home”) is currently in beta status.  While I’m not “Home for the holidays” (I don’t own a PS3), I’ve been reading about the early returns with the service.  Ryan Kim of the San Francisco Chronicle had a Sunday article titled “Sony struggles with creation of its virtual world“.  While there have been numerous challenges during the beta period, one analyst encourages patience:

Ted Pollak, a market analyst at Jon Peddie Research and portfolio manager for the Electronic Entertainment Fund, said users need to be patient with Home, which is bound to have numerous kinks in the beginning. He said it took other virtual worlds and online games like Second Life and World of Warcraft a while to get a handle on problems and address them.

I suspect that Sony’s foray into virtual worlds is based on the following objectives:

  1. Increase sales of PS3 consoles (e.g. if Home proves to be successful and popular, users may buy PS3 consoles to interact with friends – connect with them socially and participate in multi-user games)
  2. Differentiation from the competition – make the PS3 stand out from the Xbox 360 and Nintendo Wii
  3. Spur commerce – generate revenue (eventually) via transactions and advertising within Home

To me, a key factor in the success of Home will be the manner in which Sony integrates it into the gaming experience.  It needs to be designed and presented in a way to encourage gamers to participate and be valuable enough that they want to return.  I wonder if gamers will have the motivation (or interest) to put their favorite game aside to enter a virtual world.

On the other hand, if Sony were to unveil exclusive features (only available in Home) that could change things.  Maybe it’s new release games that are initially exclusive witin Home.  Or, it’s virtual goods or real-world prizes to encourage users to enter.  Suffice it to say, it will be interesting to watch user adoption and growth.

Finally, here’s a nice overview/review on Home by Dean Takahasi of Venture Beat

http://venturebeat.com/2008/12/10/sony-to-launch-home-virtual-world-for-playstation-3-on-dec-11/


What Cost Per Lead (CPL) Should I Pay for Virtual Tradeshow Sponsorships?

December 28, 2008

 

Flickr (TheTruthAbout)

Source: Flickr ("TheTruthAbout")

For online marketers responsible for lead generation, the name of the game is Cost Per Lead (CPL).  While it’s not the be-all, end-all, CPL is certainly top-of-mind for marketers – and in this economic environment, CPL is receiving heightened attention from the online marketer, her CMO and her CFO (and possibly even the CEO).

So let’s get the numbers out of the way first.  For B-to-B virtual tradeshows (VTS), I’ve seen CPL’s in a range of $15-$50 for worldwide leads.  The low end reflects events where the organizer has over-delivered on leads or priced the sponsorships reasonably (or both). The high end reflects a more focused event or an event that has slightly underdelivered.  I’ve seen a few events fall outside this range, with CPL’s as low as $10 (or even lower) and as high as $70.

So you’d want your sponsorship to be within this range.  But, I think that for VTS, “What is my CPL” is not the right question!  The following questions are more applicable:

  1. What’s the quality of the audience and does it match my target profile (e.g. geography, purchasing authority, has budget, etc.)
  2. What level of interactions did I have with the attendees
  3. What was my cost per sales engagement and how does that compare to my other marketing activities
  4. What was my cost per customer acquisition and how does that compare to my other marketing activities

So as an example, I’d be fine with paying a CPL of $60, if the resulting cost per sales engagement was lower than my other marketing programs. Remember a key point about these leads, though – they are shared with the other exhibitors at the event.  As such, it’s important to:

  • Distinguish your company at the event – attract visitors to your booth and generate interactions with sales prospects.  If you put in the hard work here, you can short-circuit the lead nurturing and lead follow-up stages – as you can find prospects who are in the later stages of their purchasing decisions and very receptive to hearing more from you.
  • Distinguish your company after the event – follow up with prospects intelligently and promptly.  Don’t forget that if you do your job at the event, then the after-event steps become much easier.

Like with most purchasing decisions, shop wisely – and rememer that there’s much more to the equation than just the CPL price tag.


Video Calling: Easier Done Than Said

December 27, 2008

Video calling has gotten to be very easy and convenient.  Chris O’Brien, in a Mercury News article, tells us about his mother’s adoption of Skype for video calls.  I have a similar arrangement, whereby we ring up my East Coast based parents for weekly Skype video calls (we’re on the West Coast).  It’s great to not only hear from family on a regular basis, but to see them as well – smiles, body language, their latest purchase, the kid’s latest art project, etc.  When our parents’ generation can configure and activate a service (like Skype), then it becomes prime time for widescale adoption.

And, technology is going to make it easier and easier.  I see desktop and laptop manufacturers bundling webcams and associated software, so that video calling is ready to go upon initial power-on of a new computer.  When I purchased an Acer Aspire One netbook this month, I noticed (only when opening the box) that it includes a built-in webcam.

With SightSpeed now part of Logitech, I wouldn’t be surprised to see a Logitech-powered bundle of video calling capabilities included in some makes of PCs or laptops.  I expect to see increased use of video calling in 2009, primarily at a consumer level.  It will be interesting to see if video calling emerges in the corporate space and whether it becomes useful (or popular) in venues like B-to-B virtual tradeshows.

Gotta go now – the parents are ringing me on Skype.


Real Growth in The Virtual World

December 26, 2008

With a recession stifling business activity across the globe, what economy is expected to generate growth in 2009?  The virtual world economy, of course!  I believe that with consumers affording less these days, they’ll naturally spend an increasing amount of time online (in social networks and virtual worlds) and in video games.  Consider the following chart from Linden Lab:

Monthly User Hours from Second Life residents is at an all-time high.  Linden Labs’ data also shows that User to User Transactions had strong growth in 2H 2008 totalling over $100MM in Q3 2008 alone.  Strong growth should continue through 2009 for Second Life and other virtual worlds.  The virtual world platforms will benefit both from new member sign-ups, as well as increased activity from existing members.  We should see a network effect take place, where new users sign up via encouragement from their in-world friends.

Sale of virtual goods will also see strong growth.  Jeremy Liew of Lightspeed Venture Partners estimates that Facebook is generating virtual goods sales at a clip of $35MM per year.  That’s pretty good – and I expect that virtual worlds platforms can benefit from similar volume/revenue.  After all, virtual worlds are a natural venue to exchange virtual goods.  Linden Labs tracks user to user transactions and I think a trend in 2009 will be user to merchant transactions, in Second Life and elsewhere.

Another area of interest is in video games, where in-game advertising and commerce seem to be a natural fit.  I believe that gamers are more engaged in their activity compared to virtual worlds users or social networkers.  And while that may result in sensitivity to advertising, I think that relevant and useful ads can receive significant response rates and that in-game commerce can be huge.  We’ll want to watch this area in 2009 and beyond.