Why B2B Webinars Stink And How To Change Them

April 30, 2011

Pictured: Audience members in a typical B2B Webinar.

Introduction

We all attended lectures in college that seemed to go on for hours without end. The professor was dry and not engaging.  Today’s B2B webinars are similar to college lectures – they’re long, they’re often dry and they do not invite attendees to participate (aside from those 10 minutes of Q&A at the very end). In today’s world of social engagement, B2B webinars should be more Twitter chat than college lecture.

The Need for Change

Too many of today’s B2B webinars amount to a product pitch.  If you’re fortunate enough to have 10% of your audience be “late stage” leads (for your product offering), then a product pitch may be effective, if it delivers the information needed to make a final decision.

What about the other 90%, however?  They range from early stage to mid-stage, so they’re not ready for a product pitch. Instead, they probably have some questions that your presenter(s) could answer. So instead of lecturing to them, invite them to join you in a conversation.

How to Change: Engage Your Audience Ahead of Time

I don’t know why some webinar presenters guard their presentation like it contains the secret location of The Fountain of Youth. These days, transparency rules, so why not show your potential audience what you plan to talk about? You’ll gain valuable feedback to ensure that your message delivers on what your audience wants.

So post the preso on the web.  Allow anyone to comment on each slide.  Then, allow users who have registered for the webinar (perhaps you’ll need to assign them a login/password) the ability to edit your slide a la wiki (i.e. so that changes can be tracked and backed out). Now, you’re really onto something: a presentation tuned to what your audience wants. And, by engaging your audience beforehand, you increase the chances that they’ll attend the webinar.

How to Change: Conversations, Not Presentations

Your webinar viewers could be twiddling their thumbs or typing away on their keyboards (back to you). The choice is your’s, which would you prefer? Webinars should evolve to conversations, not presentations.  Similarly, the slide deck should evolve, too.  The new slide deck doesn’t include deep information about your products.  Instead, it lists “topics for discussion,” that cover issues relevant to your prospects. If you’ve engaged with your audience beforehand, then you already know what topics they’d like you to cover.

Of course, presenters should still have the opportunity to tell their story, but the story should enable the conversation and not define it. So tell a short story, have it seed the discussion and then invite your viewers to join the conversation.  Do this by embedding chat rooms, tweet streams and other relevant social networks directly into the webinar console. Your viewers will thank you – and, they’ll learn a lot from the other viewers, too.

The Benefits of Change

  1. Pre-webinar engagement can lead to higher registration and attendance numbers.
  2. Your viewers leave happier.
  3. You generate engaged prospects, not a generic list of leads.
  4. By engaging with your prospects, you’re able to better qualify them!
  5. By starting a conversation, you enable your sales team to continue that conversation.

Demand Generation Conference

I’ll be speaking at DemandCon in San Francisco on May 20, 2011, on the topic of demand generation and virtual events. In my session, I hope to avoid the same sins that I’ve outlined in this posting.


Top 3 Ways To Improve Virtual Event Experiences

July 30, 2010

We need to create better and more engaging virtual event experiences.  We need to better approximate the valuable face-to-face encounters and experiences that physical events create.

1: Create a stronger feeling of “there”

There’s nothing like walking into an over-crowded trade show floor and hearing the buzz of attendees and exhibitors.  It’s similar to walking into a popular restaurant or bar.  The buzz permeates the environment.  If I were to login to the world’s most popular virtual event, there’s hardly an indicator to tell me so.

The closest thing we have today is a list of avatars (also known as profile images) in a given event area.  If I see a long list of other attendees listed, then I know the area is quite popular and there must be something going on (e.g. perhaps there’s a live chat session occurring).  Beyond that, it’s hard to tell that “there’s a ‘there’ there”.

To address this, event platforms and event planners should consider augmenting the experience with sensory stimulation.  The two relevant senses are sight and sound.  With sight, one could imagine  “heat maps” that signal to attendees where the action lies.  Or, animation to direct users to a popular area – or, that something is important is happening in a given location.

Incorporating sound can be a challenge in a B2B environment, since many users mute their computer speakers while at work.  So perhaps one uses visuals to encourage attendees to enable their sound.  Then, platforms could “inject” show floor chatter into the environment, adjusting the level of intensity based on the amount of activity or people present.

Better yet, platforms could allow attendees to speak into a common audio channel.  If I’m in the Networking Lounge, I’m then able to converse with others (via audio) in addition to text chat.  Perhaps the system allows for comment moderation, so that one person is enabled to speak at any one time (a challenge that takes care of itself when folks assemble in person).

2: Create stronger person-to-person interactions

Text chat is great, but virtual events need to go beyond text to create richer and more engaging person-to-person interactions.  That means audio (as outlined above) as well as video.  Bandwidth availability varies depending on where you’re located – but if you have sufficient bandwidth, virtual events should allow you to network and connect with others the “old fashioned way” – with a smile, a greeting and a hello.  Not with a “LOL” or a smiley.

In addition, virtual event experiences need to better enable a community to form.  This is done with effective tools to connect like-minded individuals – and, applications to encourage and foster person-to-person interactions (e.g. blogging, status updates, etc.).

3: Use imagery to strike a deeper emotional connection

In any event experience (whether physical or virtual), imagery can be used to strike a deep, emotional connection with attendees.  In a virtual event, we all too often create this effect:

That is, the imagery that may create that emotional connection is covered by functional elements overlaid on top.  What you’re left with is edges of the “pretty picture” – that is, the small segments that are not covered by the functional elements.  A few options to address this:

Combine imagery and function

Build the functional elements into the imagery.  For Flash-based platforms, the images and the functional areas occupy the same SWF.  There are cost and “repeatability” considerations in going this route, so other options can be considered.

Determine function element placement up front

Before the creative team designs an image, determine what functional elements are included in the event area.  Size these elements (by pixel counts) and then have the creative team design around that.  For instance, if you’re designing at a width of 1024 pixels and you embed a chat window 512 pixels wide, then you have 256 pixels on each side of the chat area.

Have your designers make the most of each 256-pixel segment, rather than designing an elaborate image that has its most compelling 512 pixels covered and never seen.

Conclusion

I’ve listed 3 ways that virtual event experiences can be improved.  Drop a comment below to let us know how you’d improve virtual events.

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Evolving The Virtual Event Group Chat

February 26, 2010

Excerpt of LinkedIn Discussion ("Virtual Events Forum")

For me, the best content in LinkedIn is found in Discussion threads in LinkedIn Groups to which I belong.  Why is the content so good?

  1. It has a precise focus that’s aligned with the charter or focus area of the group
  2. It’s based around timely topics (i.e. what group members are currently interested in discussing)
  3. It’s interactive with a loopback mechanism – there’s a dialog that unfolds – someone making a wild claim will be called on it and will need to return to the discussion to justify the claim (or, lose credibility by remaining silent)
  4. It’s the best form of “user generated content” – from subject matter experts and hands-on practitioners

As such, some content in LinkedIn Discussions can prove to be more useful and valuable than comparable content in related industry publications and web sites.  The LinkedIn Discussion thread is a great example of the “wisdom of the crowds” surpassing the knowledge of a handful of individuals.

Virtual Event Group Chat

While allowing for the fact that a portion of virtual event group chat is logistics-related (e.g. “I don’t hear the audio on the Live Webcast”), chat content related to the event’s theme (topic) comprises some of the most useful and compelling content in the entire event.  Why is that?  It’s for all the same reasons I list (above) for the LinkedIn discussion.

The challenge in leveraging an event’s group chat, however, is this:

If I’m not actively monitoring the group chat, how do I participate?

In my mind, the virtual event group chat needs to evolve to better serve attendees.

Group Chat Threading

Attendees may visit a group chat area (e.g. Networking Lounge), with an interest to discuss numerous topics (see example with LinkedIn Discussion topics, above).  In an unstructured group chat, the introductory chat message (to start the discussion) is likely to be “interrupted” with other, unrelated messages.  The result is some “scattering” of the chat content, with the possibility that a meaningful discussion (on the original topic) never happens.

Today’s “Wild, Wild West” of group chat needs to become threaded – the group chat’s user interface needs to allow participants to denote which message(s) they are commenting on – with the resulting “chat window” nesting (or otherwise grouping) messages within the same thread.  Additionally, the chat system should auto-populate information on which user one is responding to.  This way, participants no longer need to preface their comment with the name of the person they’re responding to.

A wealth of additional features become possible once this sort of threading feature is enabled.

Embraces and extends chat topics

I submit a chat message, asking if folks are interested in “Topic X”.  If no one answers me back within the next 10 minutes, that chat topic is dead.  Threaded chat, however, allows attendees to bring topics back from the dead.  If a visitor enters three hours later and decides to reply to my original message, that section of “threaded chat” can be moved to the “current timeline” in the group chat area – much in the same way a comment on a friend’s Facebook posting moves the original posting “up” in your News Feed.

Real-Time Search!

If I’m not able to dedicate the time to visit and monitor a group chat area, the next best thing would be a virtual event search function that provides real-time (or near-real-time) indexing of the group chat content.  Imagine the following capabilities:

  1. Exhibitor: perform searches on my company name – allows me to determine whether I need to enter the group chat to repsond
  2. Attendee: perform searches on topics that interest me – and be able to see the entire discussion thread on that topic
  3. Attendee: search on other attendees in my Buddy List – show me chat comments posted by my buddies
  4. Attendee: search discussion threads for comments posted subsequent to my own comments

Content Re-Use

For a B2B publisher – and, for some corporations – the content of selected discussion threads could be re-used and posted on the web as original (or, semi-original) content.  B2B sites often publish “how to guides” and best practices articles – discussion thread content (with the “right” mix of contributors) can be re-published on the web – or, used as the basis for a more in-depth article.

Conclusion

With group chat being one of the most valuable components of a virtual event, its features should evolve to better leverage the “wisdom of the crowds”.

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2010 Predictions For Virtual Events

December 3, 2009

Source: flickr (User: sassycrafter)

Back in August, I jumped the gun a bit and wrote a “year in review” posting about virtual events.  Now that we’re in December,  I think it’s high time to peer into the Magic 8 Ball and speculate on what’s in store for the virtual events industry in 2010.  Away we go…

Widescale adoption and integration of video conferencing

Virtual events have incorporated a lot of on-demand and live video – however, to date, the majority of attendee interaction has been via text (e.g. private text chat, group text chat, etc.).  Many platforms have enabled the use of attendee webcams (a la Skype) and that was a nice start.  In 2010, I believe that the virtual event platforms will integrate with third party video conferencing technologies in a big way – stirred largely by client demand for it.

Think about it – multinational corporations have adopted high-end video conferencing to encourage collaboration and save on travel costs.  They have the budget to invest in Cisco Telepresence or HP Halo.  As those same corporations look to adopt virtual events (e.g. for an annual virtual sales meeting), it’s only natural that they incorporate the video conferencing technology that they already have running.

To capture mid-market and small business interest, virtual event platforms will look to integrate with mid-tier video conferencing systems, such as Tandberg (whose acquisition by Cisco is pending) and Polycom.

Another interesting player is LifeSize Communications, an Austin-based provider of “mainstream telepresence” that was acquired by Logitech in November.  LifeSize recently launched an offering called Passport, which they term “a portable telepresence-quality system” that fits in the palm of your hand.

I see continued use of consumer-grade webcam technology in 2010 virtual events  – however, the game changer will be the incorporation of multi-party, HD video conferencing.

Emergence of global players

We’ve already seen the emergence in Europe of virtual event platforms – IMASTE in Spain and Ubivent in Germany.  I expect to see another European-based platform emerge in 2010, along with one or more in Asia Pac.  In addition, we’ll see services companies launch to capitalize on the demand (for virtual events) from publishers, corporations and event marketers.  The companies will provide both strategic and logistical services around virtual events.  You’ll see some start-up companies and you’ll also see physical event marketers spawn service offerings around virtual (or more logically, hybrid) events.

Industry consolidation

We’ll see the merging or acquiring of virtual event platform companies.  Some providers will look to acquire/merge out of platform capability gaps – while stronger players will look to complementary/synergistic technologies offered by the competition.  As the economic environment comes back around, companies (and their investors) will be more apt to combine forces to fuel the next phase of growth.  Lastly, larger and more established players in the “collaboration space” may look to acquire virtual event platform companies, to add a complementary piece to their product portfolio.

Decrease in “relative response rates”

Virtual events had a great run in 2009, but we’re now past the novelty, “wow, this is cool” phase.  In the B2B market, we now have plenty of users who have attended two or more virtual events.  If virtual event show hosts continue to use the same graphical templates, organize the same presentation agenda and re-create an identical experience to their last event, then “relative response rates” will drop – meaning, it will become harder and harder to recruit users to register and attend.

Decreased response rates are natural as any new “content type” grows beyond infancy – and the supply/demand ratio begins to tilt towards having more supply than demand (e.g. lots of virtual events).  Virtual event show hosts will need to consider the incorporation of gaming, the creation of affinity programs and more.  The solution to decreased response rates will be fun to watch – innovators will step to the table to find creative ways to engage and attract virtual event attendees.

Platforms take first step towards immersiveness

While virtual event attendees may not “require” the immersiveness of Second Life and other 3D virtual worlds – immersive capabilities provide real value in a B2B setting.  The most obvious use case is an immersive rendering of a complex product – consider the high-end video conferencing system, the high-end router, the latest luxury car model.  Instead of a 2D PowerPoint slide that highlights the capabilities of the video conferencing system, how about an immersive experience where attendees (aka prospects) get to experience the system and interact with it?

Client interest and demand will drive some platforms to add immersive capabilities in 2010.  I don’t expect a software download, however – it would serve platforms well to support the immersive experience within their existing framework (e.g. Flash, JavaFX, Silverlight).

Those are my 2010 predictions for virtual events.  I’d love to hear your’s!


Ubivent Enters The Virtual Events Platform Market

December 2, 2009

Based in Mannheim, Germany, ubivent has entered the virtual events platform market with a recently launched platform.  According to Michael Geisser, Managing Director Market Development, the ubivent co-founders “met at university, working together in an IT research program and pursuing our PhD”.  The co-founders then spent several years working at multinational corporations, where they held numerous roles in IT and IT management.

In fact, Geisser and co-founder Thomas Butter (Managing Director Research and Development) were recently with SAP, where they worked on some of SAP’s first virtual events.  Ubivent is off to a fast start – they received 12 months of funding from EXIST, “a program of the European Union and the German Federal Ministry of Economics and Technology” designed to support innovation.  In addition, in late November, ubivent was selected as the most promising young company in Mannheim.

Target market

Ubivent’s initial target market is to serve large and distributed corporations – large companies have already adopted the basic technologies required for virtual events (including sufficient bandwidth capacity) and distributed companies can immediately leverage the convenience and cost savings of virtual collaboration (versus in-person).

“However, this does not mean that we do not offer our services for small, non-IT organizations”, noted Geisser. “We’ve also done projects with local authorities. Obviously, the entire project size has been not that extensive as for a global event with multiple thousands of participants.”

Since the European market for virtual events has not developed as quickly as the U.S. market, Geisser sees plenty of opportunity in Europe.  Geisser sees opportunity in all sorts of event types, but notes that “the type of the event is not as important as the content and the participants. We see the advantages of virtual events especially for knowledge-intense content (e.g. software, finance, etc.) with globally distributed participants”.

In comparing the U.S. and European markets, Geisser believes that while “US based customers put more emphasis on the look and feel, the European customers are very keen on getting a technically scalable and secure platform. Fortunately we’re combining both.”

Technology platform

Ubivent is a member of Microsoft BizSpark, a program that provides “software, support and visibility” to software start-ups.  While most virtual event platforms are built on top of Adobe Flash, ubivent’s platform is based on JavaFX, a platform for building rich internet applications that runs on top of JRE (Java Runtime Environment).

According to Geisser, the use of JavaFX serves as a competitive advantage for ubivent over competing Flash-based platforms – “JavaFX is one key advantage of our platform. This opens the door for completely new functionalities which are not possible with other technologies (e.g. Flash)”.

Ubivent developed an accessibility framework to assist visually impaired people in using their virtual events platform via a screen reader.  The source code for the accessibility framework has been published as open source.  The framework is built on top of JavaFX, which means that other platforms seeking to incorporate it would need to run JavaFX as well.

Virtual events vs. immersive virtual worlds

Geisser has taken a look at 3D immersive virtual worlds, such as Second Life and Twinity.  He believes, however, that the immersive virtual world is currently more suited to B2C or C2C use cases, whereas his B2B market is more focused on quick and convenient access to selected content.  Notes Geisser, “In a B2B context, the desire for avatars and the ability to walk through a virtual world is less distinct. Here, the focus is more the ability to quickly access information and other participants. The need to ‘walk’ through the virtual world to access this information or participant is considered adverse with regard to this goal.”

In closing

It will be interesting to watch the European market for virtual events in 2010.  Ubivent and IMASTE are two of the leading European-based providers – while they may encounter each other in common client accounts, I’m sure the providers from the U.S. market will be looking towards Europe (and Asia) as well.

Related links

  1. Follow ubivent on Twitter
  2. Ubivent’s Facebook page
  3. Ubivent-developed accessibility framework, fxaccessible
  4. Ubivent’s executive management team
  5. Audio interview – ubivent speaks about their JavaFX-based virtual events platform

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