The Second Life for Virtual Worlds: Vertical Solutions

September 11, 2011

Introduction

In 2007, Gartner predicted that “by the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a ‘second life’, but not necessarily in Second Life.”

As we approach the end of 2011, it’s safe to say that we’re far short of the 80 percent mark, as far as 3D avatars (in virtual worlds) go. It does seem clear, however, that the 80 percent figure is quite accurate if you consider the “second life” to be social networks. In fact, I then think the prediction turns out to be perfect.

Virtual Worlds: Where We’re Headed

3D virtual worlds (Second Life being the most prominent) never caught on in a mass market, the way that Facebook and Twitter have. I think social networks will see continued growth in adoption and usage, while the use of general-purpose, “open use” 3D virtual worlds continues to diminish.

I think “worlds” are dead. The future is all about self-contained solutions. And the future is now.

FountainBlue Virtual Worlds Panel

On September 30, 2011, I’ll be moderating the following panel for this FountainBlue event:

FountainBlue’s Third Annual Virtual Worlds Annual Conference

Topic: Virtual Worlds: Where We Were, Where We’re Going, What Does It Mean to YOU?

Date & time: Friday, September 30, from 8:30 until 10:30 a.m.

Location: EMC, 2831 Mission College Blvd., Santa Clara, in their San Francisco Conference Room on the Third Floor

Cost: $22 members, $32 partners, $42 general

Facilitator Dennis Shiao, Director of Product Marketing, INXPO
Panelist Andrea Leggett, Senior Product Marketing Manager, EMC
Presenting Entrepreneur Parvati Dev, President, Innovation in Learning
Presenting Entrepreneur Raj Raheja, Founder and CEO, Heartwood Studios

For more information and to register, visit http://www.svvirtualworlds.com.

My Premise: It’s All About Vertical Solutions

I’ll plan to float my premise to our panel and invite them to share their thoughts. The premise, of course, is that the “worlds” in “virtual worlds” is dead and the path to success (and profit) is to build focused solutions that directly solve business problems. Consumer-based virtual worlds told us that you can’t be all things to all people.

Consider the vertical approach that two panelists’ companies are taking:

Innovation in Learning: Solutions (Healthcare)

  1. CliniSpace™ – Virtual Hospitals and Clinics
  2. DynaPatients™ – Virtual Patients

Heartwoord Studios: Solutions (Military)

  1. Virtual Training
  2. Handheld and Mobile Apps
  3. Immersive Marketing
  4. Augmented Reality
  5. Simulation Ready Modeling

Conclusion

Do you have thoughts to share on this topic? Feel free to join us in Santa Clara, CA on September 30th. The event is meant for “Entrepreneurs, Intrapreneurs and Investors only. No service providers please.” In addition, I invite you to use the comments section below to share your thoughts on my premise.

 

 


Second Annual Trends in Data and Security Event

May 10, 2011

Disclosure: I’m a FountainBlue Program Adviser.

Introduction

FountainBlue’s annual trends in data security and storage event will feature the latest advances in technologies and business processes in the storage and security space. We will feature a corporate panel, speaking on its strategic direction and innovations, and an entrepreneur panel, featuring some up-and-coming technology in the storage and security space.

Overview

FountainBlue’s Second Annual Trends in Data and Security Event

Date & time: Friday, May 27, 2011, from 8:30 until 11:30 a.m.
Location: EMC, 2831 Mission College Boulevard, Santa Clara
Cost: Register by May 25 at noon: $32 members, $42 partners, $52 general
Late and On-Site Registration: $52 for members, $62 for non-members

Members and Prospective Members can register at http://fountainblue.shuttlepod.org/hightech
Registration Link: http://www.sventrepreneurs.com

To add questions, answers and resources on this and other FountainBlue topics, visit our crowdsourcing resource at Quora http://www.quora.com/Linda-Holroyd/questions

Audience: Entrepreneurs, Intrapreneurs and Investors only. No service providers please.

Agenda

8:30    Registration and Networking
9:00   Welcomes and Thank Yous
9:15   Today’s Storage and Technology Innovations: An Update on What’s New and What’s Coming

Facilitator Sheri Osborn, MineSeeker
Panelist Sheryl Chamberlain, Senior Director, Strategic Alliances, EMC
Panelist Gerhard Eschelbeck, CTO, WebRoot
Panelist Nasrin Rezai, Senior Director, Information Security, Cisco
Panelist Prasenjit Sarkar, Research Staff Member and Master Inventor, IBM Almaden Research Center
Panelist from VMWare, to be confirmed

10:15  Morning Break
10:30  Entrepreneurial Storage and Security Solutions

Facilitator Sandy Orlando, VP Marketing, IP Infusion
Panelist Tyler Bengston, Director of Product Management, IronKey (secure thumb drives)
Panelist Anthony Gioeli, EVP, Sales and Marketing, PanTerra Networks (cloud-based SaaS services)
Panelist Andrés Kohn, Vice President of Technology for Proofpoint (secure e-mailing and archiving)
Panelist Ryo Koyama, CEO, YOICS (remote computer and network management)
Panelist from IronKey to be confirmed (secure thumb drives)
Panelist from WatchDox to be confirmed (secure file storage)

11:30  Adjourn and Further Networking until 12:00

About FountainBlue’s High Tech Entrepreneurs’ Forum

FountainBlue’s High Tech Entrepreneurs’ Forum was launched in March 2006 and provides ongoing networking and program benefits for 40-150 entrepreneurs, intrapreneurs and investors across Silicon Valley and beyond.

For this series, we run an annual high-tech funding trends panel in January, an annual cloud and security event in May, an annual virtual worlds conference in September and a bimonthly business analytics series, culminating in an annual business analytics trends event in December. Each event will feature either one or two panels of entrepreneurs, intrapreneurs and investors speaking on challenges and opportunities, providing advice for information to all.


“It’s All Virtual” On Virtual Worlds

October 3, 2010

Introduction

Given Microsoft’s rumored interest in acquiring Linden Lab (developers of Second Life), I thought I’d assemble some recent virtual worlds content.

Related: “Microsoft Buys Vivaty For New Project, May Be Looking For More,” from Virtual Worlds News

Virtual worlds have taken a hit, as Twitter, Facebook and other services have become media darlings.  And while I love social networks as much as anyone, I do think the market is under-considering (if that’s a word) the potential of virtual worlds technologies.

At A Crossroads: Where Does Second Life Go From Here?

I analyzed different directions that Linden Lab could take Second Life.  Of course, one that I did not cover was an exit – if the rumored exit (Microsoft) were to happen, I’m very curious to see how and where Microsoft folds the Second Life technology into its business.

On a slightly related topic, I wrote about how virtual worlds can be more like Twitter and Facebook – that is, more social and more open to the rest of the web.

Related: Guest Post from Pooky Amsterdam, “The Business Benefits of Second Life.”

Conference Coverage: FountainBlue Virtual Worlds (September 2010)

  1. 3 Virtual Worlds Technologies To Watch
  2. Trends In The Virtual Worlds Industry
  3. Hear From A Panel Of Virtual Worlds Entrepreneurs

Conference Coverage: Stanford Media X Virtual Worlds (August 2010)

  1. Stanford Media X Event: Virtual Worlds Entrepreneurs Show The Way
  2. Stanford Media X Event: IMVU’s Online Community

Hear From A Panel Of Virtual Worlds Entrepreneurs

September 30, 2010

On September 24th, FountainBlue held its annual virtual worlds conference.  This year’s event was hosted on Cisco’s campus in Milpitas, CA.  In the afternoon, a panel of virtual worlds entrepreneurs spoke about new developments in the industry.  The panel was titled “Entrepreneur Panel: The Tools, The Goods, The Immersion Experience”:

  1. Facilitator Nina Gerwin, The NRG Group
  2. Michael Gold, CEO, Electrotank: virtual world & virtual games development platform
  3. Steve Hoffman, CEO, Rocketon: virtual world for tweeners
  4. Albert Kim, CEO, Zenitum: Augmented reality with 3D displays
  5. Jim Parker, President, Digitell: SaaS 3D immersive virtual events and virtual training

I covered some of these entrepreneurs’ businesses in a separate posting about virtual worlds technologies to watch.

Adapting your business

Each panelist was asked to describe the genesis behind their business.  As is customary with web startups today, no one is working against their original business model or vision.

For Digitell’s Jim Parker, business began by assembling content for online libraries.  Then, he was struck by the notion of allowing consumers of the library content to meet and collaborate in real-time.

Zenitum’s Albert Kim experiments with a number of different technologies.  When one set of technologies differs enough from the core set, he looks to spin that out into an independent company.

Online gaming

Online and social gaming may be the hottest trend on the web today.  So of course the topic arose with Electrotank’s Michael Gold and RocketOn’s Steve Hoffman.  Gold and Hoffman highlighted technologies available to game makers today:

  1. Flash
  2. HTML5
  3. Objective C
  4. Unity

Note: Unity’s David Helgason spoke on the Trends Panel at this event.

According to Gold, HTML5 has its benefits, but you can’t yet develop a game using it.

Note: Michael Gold posted the following clarification:

“I just want to make a quick correction on a statement about HTML5 that was attributed to me in this blog post. What I said on the panel was that HTML5 is not yet practical for developing *virtual worlds* but has great potential in a few years.

Virtual worlds and MMOs present unique technical challenges that are distinctly different than those presented by the majority of social and casual online and mobile *games* Thus in my opinion it is completely possible to develop *games* using HTML5 at the present time. There are several developers focusing on these games right now. In fact, Zynga recently purchased one – Dextrose, a German development studio. I actually believe you’ll see a significant number of HTML5 games on the market a year from now. Just not so many virtual worlds or MMOs.”

Virtual worlds and engagement

An audience member asked how virtual worlds can track engagement – so that in a corporate setting, the meeting host can measure whether the content is hitting the mark.  Digitell’s Parker notes his clients often use his system for accreditation.  The system uses an idle timer – it renders a “click to continue” message and if the user does not click within 10 seconds, “you don’t get accreditation.”

Studies have shown that viewers of webinars often lose attention and multitask.  A virtual world forces users to remain engaged.  Parker notes that for some sessions, the instructor leads the “students” on a guided walk.  “If Jim doesn’t follow the rest of the group, then you know he’s not paying attention.”

Conclusion

Believe it or not, it’s not a bad time to be a virtual worlds entrepreneur.  As the panel demonstrated, the key is to be nimble and adapt to a changing marketplace.  Next year, it will be interesting to see how these entrepreneurs evolved – and, to see what new entrepreneurs appear on the scene.


Trends In The Virtual Worlds Industry

September 28, 2010

How do you keep up with industry trends?  You hear from the people setting the trends.  On September 24th, FountainBlue held its annual virtual worlds conference on Cisco’s campus in Milpitas, CA.  The event featured a session titled “Trends in the Virtual Worlds Industry: An Update on What’s New and What’s Coming.”

The panel:

  1. Facilitator Jeff Pope, Founding Partner, Spark Sky Ventures
  2. David Helgason, CEO and Co-Founder, Unity
  3. Chris Platz, Creative Director and Art Lead, Stanford Sirikata Labs
  4. Eilif Trondsen, Research and Program Director of the Virtual Worlds @ Work Consortium at Strategic Business Insights, SRI International
  5. Mark Wallace, Conversation Manager, Linden Lab

Related News: From Virtual Worlds News, “Unity Launches Unity 3, Wins Innovation Award

Terminology

The panel agreed that the term “virtual worlds” may no longer be applicable.  Eilif Trondsen noted that many technologies (e.g. Teleplace, Protosphere), provide virtual spaces (for corporations), rather than an entire virtual world.  Interestingly, at a Stanford Media X event, IMVU noted that they’re “NOT a virtual world“, either.  Chris Platz noted that he refers to the technology as a “real-time 3D collaborative spaces.”

Adapting to a changing user community

Platz noted that many virtual worlds technologies were designed for an older audience – one that will soon give way to a younger generation (e.g. Gen Y).  The technologies will need to adapt to a user base who grew up in a “virtual world” – they will have a different set of expectations.  An audience member noted that for some kids, their first experience online is in Club Penguin (or a similar “world”) – before they experience the broader web.

Platz encouraged virtual worlds to tear down the “walled garden” (e.g. closed system) in favor of an open system that integrates with Facebook, Twitter and other systems.  Platz developed and experimented with a Flash-based MMORG (massively multi-player online role-playing game) that ran as a Facebook app.  He predicted that some time soon, someone would develop a fully functional 3D virtual world embedded in Facebook - one that users interact with while on Facebook.com.

Avatar or no avatar?

The panel had an interesting debate on the use of avatars.  The debate was spurred from a point made about someone’s notion of an “ideal corporate learning environment”, which listed the following attributes:

  1. Ability to give presentations
  2. Virtual whiteboard
  3. Document collaboration
  4. Desktop sharing
  5. Use of avatars is secondary

What the debate really boiled down to is not “avatar or no avatar”, but “immersion or no immersion?”  Mark Wallace from Linden Lab took the “avatar stance”, noting the deep association between a user and her avatar – and the resulting impact of that connection.  Wallace noted that Second Life residents whose avatars participate in virtual weight loss programs actually lose weight in real life.

Audience member Laura Kusumoto noted that Wallace’s example referred to “Club One Island” on Second Life – I wrote about Club One in a posting about a Stanford Media X event in which they presented.

For me, it’s useful in a group learning environment to receive signals about the other members of the group (e.g. are they paying attention, are they engaged, are they asking questions, etc.).

There are non-immersiveness tools that can be leveraged (e.g. webcams, text chat, message boards, etc.).  However, I do see the value of immersiveness for learning – I’d compare it to an in-person team meeting vs. an audio-only conference call.

Augmented social graph reality

David Helgason made an interesting prediction with regard to augmented reality.  Helgason believes that the future of augmented reality includes your social graph overlaid onto your AR experience.  In the near future, your smartphone may be able to perform facial recognition on a person – and overlay your social graph connections to that person (on your smartphone’s display).

Perhaps the more immediate opportunity is already happening – via location based services as opposed to augmented reality.  For example, I arrive at a restaurant and find reviews from people in my social graph.  Reading my friends’ reviews lets me know whether I should go in to grab a table.

Second Life Enterprise

Linden Lab’s Mark Wallace was asked to comment on future plans for Second Life Enterprise.  Wallace noted that Linden Lab is taking a holistic approach to the entire platform – looking to make improvements to the user experience that apply to all users.  Wallace would not comment specifically on Enterprise, noting that the improvements underway would benefit everyone.

Conclusion

This isn’t your father’s virtual world any more.  From hearing this panel, I’d say that virtual worlds technologies (or, real-time 3D collaborative spaces) will continue to morph and blend immersive experiences with the social graph, social gaming and augmented reality.  As facilitator Jeff Pope noted, it will be interesting to gather again in 12 months to re-assess where the trends have taken us.


3 Virtual Worlds Technologies To Watch

September 26, 2010

On September 24th, FountainBlue held its annual virtual worlds conference.  This year’s event was hosted on Cisco’s campus in Milpitas, CA.

The event was attended by entrepreneurs, intrapreneurs, investors and virtual worlds practitioners.  Several virtual worlds entrepreneurs spoke on the scheduled panel discussions and a few set up stations to demonstrate their technology.

I’d like to highlight 3 virtual worlds technologies that caught my attention.

RocketOn: A virtual world layer on top of the entire web

Presenting executive: Steve Hoffman, CEO

RocketOn takes my “Best in Show Award” for most innovative virtual worlds technology.  While Facebook and Twitter have propelled social networking to mainstream adoption, surfing the web is still a solitary experience.

While many web sites have added community features (e.g. membership, comments, Facebook social graph integration, etc.) – it’s still the case that when I browse my favorite content sites, I have no idea who else is reading the same page at the same time.

RocketOn seeks to change that.  Using a Flash layer placed on top of web pages via an i-frame, RocketOn users can create their own avatar and have them walk atop any web page.  They can then see other RocketOn users who may be visiting the same web page.

Perhaps you’re reading a movie review and happen to bump into a friend, who’s reading the same review.  You decide to visit a site that hosts a trailer for the movie, so you both navigate to the trailer site, watch it there and continue your chat.

A Foursquare for the entire web

One of the captivating features of Foursquare is the ability to see who else is at the same physical location as you.  RocketOn has built a similar feature for the entire web.  While the service is focused on a consumer audience initially, imagine how this technology could be used in a corporate setting.

Browsing your company’s intranet could become much more productive and engaging.  Now, water cooler conversations could occur online, as you bump into colleagues at the employee directory page (rather than the kitchen).

Additional Information

  1. The “About Us” page for RocketOn
  2. More details on the RocketOn platform
  3. Neat 2-minute video about the RocketOn service

Zenitum: Bringing virtual worlds into the real world

Presenting executive: Albert Kim, CEO

I admire technologies that flip conventional models upside down.  While we visit virtual worlds from the real world, Zenitum seeks to have virtual worlds elements visit us in the real world.  CEO Albert Kim receives the “Jetsettter Badge”, having attended the conference from Zenitum’s home base in Seoul, Korea.

When publicly released (later this year), Zenitum’s technology will be supported on iPhone, Android and Symbian.  Zenitum will provide their app and an SDK (software development kit) for free.  They are encouraging widespread adoption of their technology – consumers use their app and device manufacturers develop services using their SDK. Zenitum will monetize their service via advertising (“augmented advertising”, perhaps).

Our reality will forever be augmented

When you run the app, your smartphone scans your surroundings, attempting to recognize images.  If it finds a match, Zenitum overlays a 3D animated object on top (or around) the real world object.  For example, let’s say a comic book publisher is running a campaign and loads an image of a comic strip into the Zenitum platform.

The same image is on a billboard on a city street.  When I walk down that street with the app running (and my smartphone positioned properly), Zenitum detects the comic strip image.  It then inserts animated 3D objects (perhaps other characters from the comic strip) around the real world object.  As I move my phone left, right, up and down, the animated objects adjust their positions accordingly.

Possible use cases

Imagine the use of this technology at a museum – as you walk past a painting, its “virtual artist” could appear on your phone and speak to you about the inspiration behind the work.  At a trade show or conference, walking down an aisle could cause executives (virtually) to spring up and give you a brief pitch about their product.

Neat stuff – I hope we’re able to keep the distinction clear, though, on what’s real and what’s virtual!

Additional Information

  1. Zenitum’s “Company” page on their web site

Digitell: Bringing a global audience to your next meeting

Presenting executive: Jim Parker, President

Digitell uses the ActiveWorlds 3D platform to bring you hybrid meetings, virtual events, virtual communities and webcasts.  Jim Parker, Digitell’s President, notes that a common client of his service is associations, who want to extend the audience for their annual meetings.  Parker notes that the immersive experience of Digitell makes attendees “feel like they’re there” (at the physical event).

Parker’s clients who run these hybrid events often charge the same amount on virtual attendance as they do for the on-site event.  In this way, the common objection of cannibalization goes away, as the virtual component generates additional audience – and additional revenue for the meeting organizer.

Dispelling the notion that virtual worlds are for the younger generation, Parker notes that the average age of a Digitell user is 44 (wow!).  Users are so passionate about the experience that they often comment, “when’s the next event, I want to use my avatar!”.

Parker has created 3D replicas of museums, which allows students (across the globe) to visit and experience the museum’s works, without having to be “bused” to the physical building.  Imagine how easy it would be to have a virtual guide take students on a tour of the museum’s main works, any time of day, with students participating from all over the world.

Additional Information

  1. More info on Hybrid Meetings from Digitell

Conclusion

While the term “virtual worlds” has a negative connotation in the minds of many, it hasn’t stopped innovative entrepreneurs from developing new and exciting services.  It will be interesting to watch each of these technologies to review their adoption, growth and monetization.


Virtual Recap: Recent Postings On Virtual Events And Virtual Worlds

August 26, 2010

Virtual Events eBooks

  1. Virtual Events: Ready, Set, Go – download the eBook
  2. Social Media and Virtual Events – download the eBook

Across the Industry

  1. My guest post at PR Meets Marketing, “Go Virtual for your Next Press Event” – how virtual events can be an effective platform for PR and marketing simultaneously
  2. Ken Heyward (vcopious) with a guest post on this blog, “Flexible Platforms in a Virtual World,” which addresses considerations for SaaS vs. on-premise software for virtual events
  3. ROI for Virtual Events,” a posting I authored on the INXPO blog, with insights on virtual events ROI from thought leader Todd Hanson from ROI of Engagement

Virtual Worlds

  1. Stanford Media X Event – Virtual Worlds Entrepreneurs Show The Way
  2. Stanford Media X Event – Summary of IMVU Presentation from Brett Durrett, VP Engineering at IMVU
  3. FountainBlue Event – Annual Virtual Worlds Conference hosted by Cisco (Milpitas, CA)

Virtual Events Calendar

  1. There were a few virtual events in August as summer winded down – but look at what’s scheduled for September - events on luxury travel, natural products, publishing, higher education, autos, wireless technology, cruise shipping and eBooks.  Glad to see virtual events being leveraged across so many distinct industries

FountainBlue’s Virtual Worlds Annual Conference (2010)

August 11, 2010

On September 24th 2010, FountainBlue will hold its “Second Annual State of the Virtual Worlds Industry Event” on Cisco’s campus in Milpitas, CA (USA).  The title of the event is:

Virtual Worlds: Where We Were, Where We’re Going, What Does It Mean to YOU?

Register to Attend

The conference will host three panels of virtual worlds experts and thought leaders – one on industry trends facilitate by Jeff Pope (Founding Partner, Spark Sky Ventures), another featuring industry entrepreneurs and facilitated by Nina Gerwin (Founder, The NRG Group) and one that I’m facilitating on corporate use of virtual worlds.

Linda Holroyd, Founder and CEO of FountainBlue answered a few questions about FountainBlue and this virtual worlds event:

Q: Tell us about FountainBlue.

A: FountainBlue stimulates collaborative innovation one conversation, one leader, one organization at a time, through our monthly events, our dynamic communities, and our strategic and business development consulting services for early stage clean energy, high tech and life science entrepreneurs in Silicon Valley and beyond.

Q: Who should attend this conference?

A: This conference is for virtual worlds and other high tech entrepreneurs involved in or interested in this hot space, for intrapreneurs involved with virtual worlds solutions building brand and serving customers, and investors interested in investing in this space.

Q: Why should they attend?

A: FountainBlue events are known both for the quality of the speakers and program, but also for the value of the quality, win-win, long-term connections created. Both are highly valued in creating an entrepreneurial community in this exciting area.

Q: On virtual worlds and “where we’re going”, what is your opinion?

A: The opportunities in virtual worlds brings together the best of enterprise solutions which automate business process to better serve customers at all levels, the best of social media and its capacity to expand audiences virally leveraging technology, and the best of gaming with its fanatical appeal to extremely loyal customers. It is a hot Web 3.0 opportunity, which takes the technology, community, and monetizing potential of Web 2.0 to the next level.

Q: Tell us about other upcoming events from FountainBlue?

A: FountainBlue produces monthly events for clean energy and life science entrepreneurs as well as a Tech2Green series for executives transitioning into the clean energy industry and a When She Speaks Women in Leadership series, supporting women entrepreneurs and leaders. We run annual events for the high tech entrepreneurs in our community, which includes an annual freemium-to-premium event, an annual M&A event, an annual data analytics event, as well as an annual virtual worlds conference – this one, which we are conducting for the second consecutive year. We facilitate the cross-over between communities in support of entrepreneurial ventures.

Q: How do you support early stage entrepreneurs beyond connecting them through regular events?

A: FountainBlue supports entrepreneurs through one-on-one strategic and business development consulting for early stage clean energy, high tech (including virtual worlds) and life science entrepreneurs. We help our founders develop and refine business models and strategies and work with founders to build momentum with initial customers and strategic partnerships.

FountainBlue’s Virtual Worlds Annual Conference

Topic: Virtual Worlds: Where We Were, Where We’re Going, What Does It Mean to YOU?
Date & time: Friday, September 24, 2010, from 8:30 a.m. until 3:00 p.m PT
Location: Cisco, Great Dane Conference Room at MCCARTHY RANCH 3 (SJCMR3), 155 North McCarthy Blvd., Milpitas, CA
Cost: Register by September 22 at noon: $42 members, $52 partners, $62 general
Late and On-Site Registration: $62 for members, $32 for non-members
Registration: http://www.svvirtualworlds.com by 9/22 at noon
Audience: Entrepreneurs, Intrapreneurs and Investors only. No service providers please.

Description
FountainBlue’s Second Annual State of the Virtual Worlds Industry conference updates entrepreneurs, intrapreneurs and investors on the successes, challenges and trends of the industry overall, and showcases corporate and entrepreneurial virtual world demos. Beginning with a panel sharing the growth of the industry from the legal, venture, research and corporate perspectives, the program will next highlight how leading corporations are leveraging virtual worlds solutions to better serve their constituents, and culminating in showcasing early stage, funding-bound virtual worlds entrepreneurs with a range of solutions pushing the technology and business envelope.

Agenda

8:30 Registration and Networking

9:00 Welcomes and Thank Yous

9:15 Trends in the Virtual Worlds Industry: An Update on What’s New and What’s Coming

Facilitator Jeff Pope, Founding Partner, Spark Sky Ventures
Tim Chang, Principal, Norwest Ventures
David Helgason, CEO and Co-Founder, Unity
Chris Platz, Creative Director and Art Lead, Stanford Sirikata Labs
Eilif Trondsen, Research and Program Director of the Virtual Worlds @ Work Consortium at Strategic Business Insights
Mark Wallace, Conversation Manager, Linden Lab

10:20  Morning Break

10:35 Corporate Panel: Serving Customers, Building Communities, Training Users

Facilitator Dennis Shiao, Director of Product Marketing, INXPO
Mic Bowman, Intel
Dannette Veale, Global Virtual Event Strategist, Cisco, Lead, Virtual Component, Cisco Live
Another Corporate Presenter to be confirmed

11:40   Lunch and Networking

12:30   Entrepreneur Panel: The Tools, The Goods, The Immersion Experience

Facilitator Nina Gerwin, The NRG Group
Michael Gold, CEO, Electrotank:
Steve Hoffman, CEO, Rocketon: virtual world for tweeners
Albert Kim, CEO, Zenitum: Augmented reality with 3D displays
Jim Parker, CEO, Digitell: SaaS 3D immersive virtual events and virtual training
Reuben Steiger, Founder and Chairman, Virtual Greats

1:30 Adjourn and Further Networking and Corporate Exhibits and Entrepreneur Showcases open until 2:00

For more information and to register, visit http://www.svvirtualworlds.com.

Thank You to Our Sponsors:
We are grateful to our sponsors at Cisco for their ongoing sponsorship of FountainBlue’s annual virtual world’s conference.

(Technorati code: 2KFW26VPVNTT)

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Silicon Valley Virtual Worlds Conference: Seeking Expert Panelists

July 21, 2010

On September 24th 2010, FountainBlue will hold its “Second Annual State of the Virtual Worlds Industry Event” in Silicon Valley (California/USA).  The topic of the event is:

Virtual Worlds: Where We Were, Where We’re Going, What Does It Mean to YOU?

Previously, I posted a summary of the 2009 event.

This year, I’ll be moderating a panel discussion on corporate use of virtual worlds – the title of the session is:

Corporate Panel: Serving Customers, Building Communities, Training Users

I’m seeking expert panelists (local to the Bay Area / Silicon Valley) who have used virtual worlds in a corporate setting (e.g. for customer engagement, marketing, community building and learning/training).

If you’re interested in being a panelist, drop a comment below, find me on Twitter (@dshiao) or send email to dshiao (at) yahoo (dot) com.

Here are more details about this event:

FountainBlue’s Virtual Worlds Annual Conference
Topic: Virtual Worlds: Where We Were, Where We’re Going, What Does It Mean to YOU?
Date & time: Friday, September 24, 2010, from 8:30 a.m. until 3:00 p.m.
Location: TBD – Silicon Valley (USA)
Cost: Register by September 23 at noon: $42 members, $52 partners, $62 general
Late and On-Site Registration: $83 for members, $93 for non-members
Registration Link: http://www.fountainblue.biz/virtualworlds.html
Audience: Entrepreneurs, Intrapreneurs and Investors only. No service providers please.

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Popular Virtual Event Blog Postings

November 19, 2009

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One of the most enjoyable aspects of virtual events blogging (for me) is the ability to observe which postings “work” and which postings don’t work.  I’ve come to learn that my intuition is often off – postings that I think will generate a lot of traffic don’t, while postings that I thought were marginal become very popular.

For instance, I wrote a posting on the concept of applying Web 2.0 to webinars – it was one of my better pieces of work, but the blogosphere voted with their mouse clicks and (unless we had an issue with counting / undercounting of votes) it didn’t even scratch the Top 10 list of posts [over the past 3 months].

With social media sharing these days, I found that the biggest factor in which posts receive traffic (relative to others) is how and where a given posting is shared.  All it takes is a few retweets from prominent Twitter users (i.e. with 20,000 followers each) to drive a lot of page views to a particular blog posting.  Or, someone posts your blog entry to a sharing site, such as StumbleUpon or digg - you’ll see traffic spike when that occurs.

Another factor is search engine optimization (SEO) – with some of my blog postings, I referenced people, places, certain virtual worlds, etc. – and received search engine traffic from users searching on those terms.

Examples include: Gregory House, My Little Pony (they have a virtual world), Online Dating, Club Penguin.  Some of those blog postings were marginal at best – but they continue to draw traffic to this day – by virtue of having common search engine terms in their content.

Here’s a listing of the Top 5 blog postings (on this blog) over the past 3 months – as measured by the number of page views:

  1. How To Promote Your Virtual Event On Twitter – the key point in this posting – to be able to best leverage Twitter, you need to work hard to build the right “following” first.  This posting received top billing (of traffic) by virtue of tweets/retweets, along with some postings to digg.
  2. Virtual Tradeshow Best Practices: Top 10 Exhibitor Tactics – written back in May, this is always a popular one – it has a fair number of in-bound links and also gets a lot of search engine traffic.
  3. The Advantages Of Virtual Meetings – I provided commentary around a Forbes Insights piece that presented the case for face-to-face meetings.  This gets a lot of its traffic via inbound links.
  4. Virtual Worlds: Where We Were, Where We’re Going, What Does It Mean to YOU? – a guest post by Linda Holroyd, CEO of FountainBlue.  Linda may not have known it at the time, but her posting is an SEO hotbed – it contains lots of relevant terms related to virtual worlds – and, lists the names of many industry executives and entrepreneurs (and their companies).  So this blog posting receives traffic when users search for those individuals’ names or company names.
  5. Hey Kids! I’ve Got a Virtual World For You – it’s like a boomerang (it keeps coming back) – I wrote this back in January and the posting can still make this Top 5 list of the past 3 months.  The reason?  It’s rich in search-friendly terms (Club Penguin, Webkinz, My Little Pony, Cabbage Patch, Beanie Babies, etc.) – I suppose I’ve managed to extend the reach of this blog to parents, who are performing searches on children’s toys!

So there you have it.  I’d love to hear from you – what’s been your favorite blog posting?


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