How I Published A Virtual Events Book

December 4, 2010

Generate Sales Leads With Virtual Events

For more info: New Book, Generate Sales Leads With Virtual Events

Introduction

Publishing a book has never been easier. Today’s Web 2.0 tools (e.g. self publishing, wikis, crowdsourcing, etc.) completely empower the aspiring author.  If you’ve got the inspiration to create a manuscript, then the logistics of going from completed manuscript to Amazon.com has gotten a whole lot easier.  Here’s the approach I took to publish my book, “Generate Sales Leads With Virtual Events“.

Self Publishing

With self-publishing, you’re in complete control.  You dictate all the details of the book (e.g. title, cover image, etc.) and you define the schedule.  At the same time, you become your own editor, producer and PR agency.  Those are some key trade-offs.  In the end, I decided self-publishing was the way to go.  Its immediacy is a huge advantage – with a completed manuscript, you can self-publish a book in as little as a day, whereas a traditional book publisher requires several months.

First, I selected my self-publishing service, FastPencil. While there are a number of services available, I had used FastPencil for a family project and found it quite intuitive and easy.  It also helped that their support team (especially Dave) was helpful and always responded to my emails sooner than I anticipated.

As you can see above, self-publishing looks a lot like blogging. And it really is that simple. For me, publishing a book was like writing a series of blog posts in Microsoft Word – and then copy/pasting them into a blog editor, with a little bit of formatting afterwards.  I then purchased the “Wide Distribution” option from FastPencil and they took care of assigning the book an ISBN and listing it for sale at Amazon, BarnesAndNoble.com, Ingram and Apple’s iBooks Store.

Community Publishing

As I was working to complete the manuscript, I posted the book’s introductory chapter here on this blog and on a PBworks wiki.  My objectives were to get some early promotion of the book (and give potential readers a taste for what I’d cover) and see if the community would want a hand in editing it.  Anyone who created a PBworks account could edit the introduction.

Copy edits were welcome – and, I invited folks to make changes to the content.  If I liked the edits or contributions, I’d apply them to the manuscript and acknowledge the contributor(s) within the printed book.  While no one made edits to the wiki, I think we’ll see a trend towards community publishing of books.

Authors will leverage the web to source spelling and grammatical corrections from a global network of copy editors.  And industry peers will participate to become co-authors.  You see it today on sites like Quora or FOCUS.com – in the near future, the collaborative discussions sourced  there will be excerpted into printed books.

Cover Image via Crowdsourcing


It doesn’t get much better than this: you name your price for a cover design and have a global network of graphic designers bid on your project.  You then receive several submissions of the actual (proposed) book cover, which you then need to whittle down to a final few.  For submissions you like, you request some adjustments or alterations.  Those updates are made by the designers and you make a final selection on the eventual book cover.  This was all made possible by a great site called 99Designs.

I’ve worked with some design shops who limited the number of iterations they’d allow on a design (i.e. since each iteration increases their cost). With the crowdsourced model at 99Designs, I received messages from designers that I had not rated their design or provided enough feedback! Such is the dynamic when the incentive model is inverted: you get paid only when your design is selected.

99Designs has done cover design projects for other books, including “The Purpose Driven Life” and “Tim Ferriss’s 4-Hour Body”. “Crowdsourcing is a great way for book authors to see the many different ways in which artists interpret the title and subject matter of the book. They get ideas and concepts that they would have never gotten otherwise,” said Matt Mickiewicz, co-founder of 99Designs.

With a neat polling feature from 99Designs, I invited friends and family to review the submissions – they were able to rate each submission and leave comments.  The number of submissions received will correspond to the dollar value of your reward – I happened to set a moderately priced reward, but still received 67 submissions, which I thought was a fantastic amount.  The biggest challenge was in narrowing them down to a single selection.

Conclusion

Aspiring authors have more tools at their disposal than ever before.  If you’re a high frequency blogger who loves to write, then turning you expertise and passion into a printed book (or, e-book) may be the thing to do.  The power is in your hands (and fingers).


New Book: Generate Sales Leads With Virtual Events

December 1, 2010

Book Cover: Generate Sales Leads With Virtual Events

Disclosure: This post contains affiliate links to sites on which the book is available for purchase.

“Virtual events can be a dream for marketers. They can generate leads cost effectively and they facilitate real-time interactions with sales prospects that can lead to quicker and more efficient marketing qualification.”

That’s the premise behind my new book, “Generate Sales Leads With Virtual Events”.

Previously, I posted the introduction of the book – you can find it here:

Introduction: Generate Sales Leads With Virtual Events

And here’s what I cover in the other chapters:

Chapter Listing

  1. Get Started
  2. Assemble a Plan
  3. Build Your Virtual Booth
  4. Use Social Networks to Generate Interest and Awareness
  5. Engage with Virtual Event Attendees
  6. Score and Follow Up with Leads
  7. Conclude Your Virtual Event Campaign

The book also includes an eloquent Foreword, written by Craig Rosenberg (@Funnelholic), a lead generation expert.

Purchase for Kindle

Purchase for Kindle

“Generate Sales Leads With Virtual Events” (Kindle version) ($9.99)

Purchase for iPad, iPhone & iPod Touch

“Generate Sales Leads With Virtual Events” – via iBooks ($9.99)

Purchase for NOOK (BarnesAndNoble.com)

NOOK Reader

“Generate Sales Leads With Virtual Events” – NOOK ($9.99)

Purchase the Paperback

Purchase from FastPencil, the publisher of the book:

http://www.fastpencil.com/publications/818-Generate-Sales-Leads-With-Virtual-Events ($12.99)

Buy the paperback on Amazon ($11.69)

Buy the paperback at BarnesAndNoble.com ($11.69)

Praise for “Generate Sales Leads With Virtual Events”

“This book should be required reading for any event producer or marketer that plans on using online events to engage with customers and prospects. Done properly, using virtual events for lead generation and lead nurturing as well as sales acceleration can yield impressive ROI and drive customer relationships. Dennis is one of the few experts with real-world experience from having produced lots of virtual events across many markets.”

— Michael Doyle, Executive Director, Virtual Edge Institute (@virtualedge)

“Interacting virtually is now a must-have marketing skill.  In Generate Sales Leads With Virtual Events, Dennis Shiao shows you exactly how to run a successful virtual event from end-to-end. What’s amazing is that the opportunities to engage with leads virtually can be as productive, or more so, than attending events in person.”

— Ardath Albee, author of eMarketing Strategies for the Complex Sale (@Ardath421)

“Dennis is one of the pioneers when it comes to virtual events.  He certainly knows and understands the environment, and his information is right on target!”

— Susan Friedmann, CSP, The Tradeshow Coach (@Tradeshowcoach)

“As interactivity becomes an increasingly important element of marketing campaigns, virtual events offer marketers a cost-efficient solution to engage with prospective buyers. Dennis’ book offers real-world examples and turnkey tactics that marketers can apply to increase their success with virtual events. Whether a marketer is just getting started with virtual events or just looking for tips on improving their metrics, Dennis provides the insight marketers need and want to know to maximize lead flow from virtual events.”

— Amanda Ferrante Batista, Associate Editor, DemandGen Report (@Amanda_Ferrante)


RainToday.com Podcast: Accelerated Lead Generation via Virtual Events

November 30, 2010

Introduction

I was interviewed by Michelle Davidson, Editor at RAIN Group, on RainToday.com’s “Marketing & Selling Professional Services Podcast”.  Michelle and I talked about lead generation via virtual events – a process I call  “accelerated lead generation”.

About RainToday.com

RainToday.com “is the premier online source for insight, advice, and tools for growing professional services businesses. Marketers, rainmakers, and leaders in consulting, accounting, law, AEC, marketing, advertising and PR, training, financial, IT, and other professional services industries, turn to RainToday.com for research, tools, training programs, and recommendations to help them market and sell their services.”

Virtual Events Questions

The questions Michelle asked me:

  1. What is a typical virtual event?
  2. What’s the cost of a virtual trade show compared to a physical trade show?
  3. Do people worry about the lack of face-to-face interaction in a virtual event?
  4. What kind of success have B2B service professionals had with virtual events?
  5. You wrote on your blog that generating leads with virtual events is a process, not a discrete project – tell us about that?
  6. Is the use of virtual events growing?
  7. How does a company get started with virtual events?
  8. If people want to get more educated, do you have any resources to recommend?

You can find the podcast here:

http://www.raintoday.com/pages/6575_podcast_episode_96_accelerated_lead_generation_via_virtual_events.cfm

Additionally, you can directly download the MP3 here:

http://traffic.libsyn.com/raintoday/Shiao_Virtual_Events.mp3


Answers To Your Virtual Events Questions

November 23, 2010

Introduction

Got a question about virtual events, virtual trade shows, virtual career fairs, etc.?  Post it to FOCUS.com and a network of FOCUS Experts is here to help.

Focus “provides millions of professionals with the expertise they need to make better business decisions. At the heart of Focus is a network of world class business and technology experts. These experts power the real time Q&A, world class research, and personalized support that so many businesses now depend on”.

Sample Q&A

Below is a sampling of the questions posted, along with their answers:

Virtual Trade Show Best Practices: Best Practices for Exhibiting at a Virtual Trade Show

Should virtual event teams reside on the IT or Business side?

Virtual trade show booths: What are best practices for creating virtual event booths?

What are your top three tips for planning a successful virtual event?

Virtual Trade Show success: What is the ideal number of exhibitors at an event?

What should your content strategy be for your virtual event booth?

Virtual Events: Best practices for determining the success of your virtual event?

Conclusion

Join the conversation! If you need some help with your virtual event strategy, planning or execution, post it on Focus.  If you have thoughts and experiences to share, “come on down”.  Hope to “see you” there.

Related Links

  1. From the INXPO blog, “Interview with The Funnelholic: Virtual Events, FOCUS Expert Network and More
  2. A webinar I did with FOCUS, “How Smart Marketers Succeed with Virtual Trade Shows

Your 5 Step Guide to Virtual Trade Show Success

November 13, 2010

Over on the INXPO blog, I provided a 5-step guide to exhibiting at virtual trade shows.  The five steps are:

  1. Define your mission statement
  2. Assemble an all-star team
  3. Build and promote your presence
  4. Engage with prospects
  5. Qualify and follow up with prospects

If you’re exhibiting at a virtual trade show for the first time, follow these steps and you’ll be on the right track.  Here’s a link to the full posting:

Exhibiting at Virtual Trade Shows: Your Five Step Guide


Trends from Enterprise 2.0: The Move to Social Business

November 11, 2010

Introduction

I attended Enterprise 2.0 in Santa Clara, CA this week.  I predict that in 2011, “business as usual” will move to social business.  As usual. Meaning, social tools will be enabled across the enterprise and they’ll quickly be ingrained as the “new way to do business”.  Here are specific trends and observations from Enterprise 2.0.

Start-ups on Equal Footing with the Technology Giants

Social business, by way of its “newness”, evens the playing field.  In fact, it actually provides an advantage to the start-ups, who built their business (from the ground up) on a foundation of social features.

The established giants, meanwhile (e.g. IBM, Microsoft, Oracle, etc.), need to retrofit existing offerings – adding social into (or on top of) what already exists.  Or in some cases, the giants are developing new social platforms that live in parallel with their legacy systems.

Commenting on a T-shirt that poked fun at “jive talking”, Christopher Morace (@thinkoutloud) said it well when he tweeted, “How in a space with IBM, MSFT, & SFDC did Jive become ‘the man’? I’m still in my 30’s!”

Social Business UI – New Models Needed

During the event, I tweeted that if imitation is the sincerest form of flattery, then Facebook should be quite flattered.  In other words, everyone’s social business UI looks and feels like Facebook.

Conference attendee Robert Lavigne (@RLavigne42) agreed and tweeted back, “good from a cross training point of view, bad from a breaking that mindset in the sales cycle though. Need innovation not UX copy”.  Robert continued, “Time for something innovative in terms of UX”.

If we do not see UI/UX innovation and differentiation, then the market will face commoditization, where everyone’s platform looks the same.  And that’s not good for the market.  Expect to see fresh, new looks in 2011, especially as some of these platforms evolve to version 2.0.

The Intranet (As We Know It) Is Dead


The Intranet, as a self-standing web site, is now dead.  In its place will be social business platforms.  Do you really use your company’s intranet?  It’s good for routine activities (e.g. look up phone numbers, find the expense report template, etc.), but it doesn’t significantly improve employee productivity.

The typical intranet doesn’t get much activity and it’s hard to find what you need.  Now consider the likes of the Socialtext, Yammer, Salesforce Chatter and others. Common features they provide are:

  1. Follow and be followed – people, documents, sales opportunities, etc.  Need to track an important document?  Follow it, and be alerted to all updates on it.
  2. Crowdsourced answers – need to find a nugget of information or an obscure document?  Ask your followers via a status update and you’ll likely receive an answer within minutes.
  3. Polls – want to know how Marketing is doing with sales collateral?  Create a poll and invite employees to participate.  Publish the results via a status update.
  4. Collaboration via 140 characters – OK, most social platforms don’t impose Twitter-like character limits, but you get the idea: status updates are the new water cooler conversation.
  5. Mobile – access to social business is enabled on your smartphone, via apps provided by the social platforms.  How often did you access your intranet from mobile?

What This Means for Virtual Event Platforms

In my 2011 predictions for virtual events, I wrote about “Market Expansion”.  Guess what? Social business platforms do, in fact, look a lot like virtual event platforms.  Some striking similarities:

  1. A move from point features to a “platform”
  2. Presence
  3. Private and group chat
  4. Collaboration

Some social platforms provide capabilities not found in virtual event platforms today, such as wikis and real-time collaborative document editing.

Virtual event platforms will continue to have the upper hand in supporting live/scheduled (online) events, but will face expanded competition in the area of “virtual communities”.

Conclusion

(A tag cloud generated from the session descriptions at Enterprise 2.0 – using wordle.net)

It’s an interesting time.  2011 could be a year of battles, shifts and migrations.  With the move to social business, along with the larger shift to cloud computing, expect 2011 to be  The Year of the Shakeout.


Re-Thinking 3D Virtual Worlds Development

November 6, 2010

Introduction

Scratch is a programming language developed by Mitchel Resnick’s research group at MIT Media Lab.  Scratch “makes it easy to create your own interactive stories, animations, games, music, and art — and share your creations on the web.”  Scratch was designed for youngsters, to encourage them to build applications and games without having to learn the ins and outs of conventional programming languages.

Scratch programmers use their mouse to snap together blocks to form “stacks”.  The stacks embed actions.  For instance, some blocks allow players to control characters via keystrokes.  Programmers sequence their blocks to create animations and games.  Let’s consider how the concepts behind Scratch could be applied to 3D virtual worlds.

Virtual World Evolution

Previously, I wrote about the evolution of virtual worlds from self-expression to marketing to monetization.  With the concepts behind Scratch, however, I wonder whether a similar framework for 3D virtual worlds can re-ignite the Self-Expression stage.

Wider Adoption via Easier Development Tools

Scratch was created to empower youngsters by making it easier to build computer applications.  A similar approach may be needed to empower creators of 3D virtual worlds.  Let’s face it, creating a virtual world is not easy – it requires specialized skills.  Those who can afford it (e.g. corporations) often outsource 3D virtual world creation to agencies or development shops.

What results is a classic “chicken and egg” problem – the barrier for creation results in less supply (e.g. fewer interesting 3D worlds), which depresses demand (e.g. less people interested in visiting virtual worlds), which keeps the supply low (e.g. less interest to create them, since no one will visit).

This phenomenon may explain why IMVU is thriving, while other services (e.g. There.com, Google Lively, Vivaty) have folded.  IMVU brings the world to you – that is, the self-expression is focused around your avatar, rather than building worlds.  It’s easy to customize your avatar – and, if you’re so inclined, you can design virtual clothing and accessories, that are then made available to other users within IMVU.

Importance of Feedback Mechanisms

Scratch has two feedback mechanisms that are central to its success.  First, users can see the result of their work (in real-time) as they’re building the application.  The conventional cycle of computer programming is “code, run, debug” – with Scratch, you don’t debug, so much as you adjust your application as you go.

The second feedback mechanism comes from the Scratch community. Users can upload their application and have others post comments and suggestions.  This gives programmers the positive reinforcement behind their work (e.g. there’s an audience for my creation), which creates more incentives to create more applications and be part of an active community.

Both mechanisms could be effective in 3D virtual world creation.  The community aspect, in fact, addresses the chicken and egg problem, as the developers create an audience for each other – and can encourage their network of friends and colleagues to visit virtual worlds that they’ve found and reviewed.

Open Sourcing, Sharing and Remixing

The name “Scratch” is derived from the way disc jockeys scratch records to re-mix existing songs into new creations.  Community members can view the code for any uploaded Scratch application and are free to re-mix and modify existing applications.

This is a tried and true way to learn computer programming – take someone’s existing program, study the source code, then add some pieces to it.  Once you’ve done that a few times, you’re ready to write your own program from scratch (pun intended).

Sharing and re-mixing makes it easier to get started, will encourage wider adoption and is sure to generate interesting creations.  Imagine if a similar framework existed for 3D virtual worlds.

Conclusion

One of the prominent barriers to 3D virtual world adoption is the lack of easy creation tools.  Let’s learn from what MIT Media Lab has created with Scratch and see if we can apply their concepts to 3D virtual worlds.  How about it?

Related Links

  1. August 2008, NewScientist, “Creating your own computer game is child’s play
  2. March 2009, Wired, “Scratch Lowers Resistance to Programming
  3. May 2008, American Libraries, “Minds at Play

Virtual Mingle Rooms: Show Them What You’re Talking About

November 1, 2010

The following is a guest post by Daniel Ruscigno of Mingleverse.

Introduction

Mingleverse is a new service offering browser-based virtual rooms where 2 to 50 people can get together to talk using 3D audio while watching various types of media together (pictures, presentations, videos, webcam, screen broadcasting, etc).

Although predominantly a consumer-facing service, Mingleverse is used not only by friends and family in Facebook, but also by teachers and trainers, and small businesses.  However, the most interesting adoption has been with authors and athletes who are using their Mingle Room to mingle live with their fans.

Use Cases

For example, best-selling author Malcolm Gladwell had a live virtual mingle with 25 of his fans, where they were all able to ask him questions about his books and his future writing plans.  Gladwell mingled from the comfort of his New York apartment and came into the room via webcam for all of the fans to see.  He commented afterwards that it really did feel like meeting 25 new people, and the fans were ecstatic that they got to meet their favorite author.

The Vancouver Canucks NHL team have also taken advantage of Mingleverse’s virtual Mingle Rooms by embedding one directly on their website.  After each home game the Canucks invite their fans to join the Mingle Room to talk about the night’s game, watch live post game interviews and press conferences together, and watch highlights streamed directly from YouTube.

There are now several professional sports teams who are looking to be the leaders in live fan interaction and are excited about providing fans the opportunity to mingle live with players and coaches.

Conclusion

As Mingleverse has shown, virtual world technologies allow us to become more interactive with people from all over the world and can afford us new opportunities not regularly available in our daily physical lives.  As we adopt these new technologies, perhaps our celebrity idols will ask you to meet them in their Mingle Room in their next tweet!

You can try Mingleverse for free at http://mingleverse.com or through the Mingleverse Facebook Application.

Related: Mingleverse picks up $1.4M in seed funding for video conferencing with cardboard cutouts (from VentureBeat, Dec 2010)


2011 Predictions For Virtual Events

October 30, 2010

As we head into the final 2 months of 2010, it’s time for another round of predictions.  First, let’s review my 2010 predictions:

  1. The 2010 Predictions for Virtual Events
  2. The Mid-Year Report Card on the 2010 predictions
  3. A posting on the Future of Virtual Events

I assigned myself a mid-year grade of B.  And now, I’m designating a final grade of B-.  I hope to improve in this year’s predictions.  To assist with my predictions, I invited a few experts from the community to chime in, so I’ll be including their predictions with my own.

Market Expansion

To date, “market expansion” has meant a growing number of “pure play” virtual event platform providers.  In the US, we started with a handful of major vendors and we’ve seen new entrants into the market in 2009 and 2010.  We also saw the emergence of platforms outside the US, notably in Europe – and in 2009, in Asia Pacific as well.

For a large Requests For Proposal (RFP) in 2009 and 2010, the virtual event platforms knew whom they were competing against (each other).  Starting in 2011, it gets cloudier (pun intended), as the blending of virtual, social and Enterprise 2.0 means that a wider set of vendors are vying for the same business that virtual platforms got in 2010.

Consider the following vendors, each of whom has offerings that (in part) look, feel and smell like virtual events or virtual business communities:

Jive Software, Yammer, Pathable, Facebook Groups, Socialtext, SharePoint (Microsoft) and Lotus (IBM).

Virtual event platforms can expect to sell against some of these players in 2011 and some platforms may go the partnership route, to build a combined offering as a competitive advantage.

Service Level Agreements (SLA)

The virtual events industry is at a point in its growth where Service Level Agreements (SLA) make a lot of sense.  With a growing number of vendors, SLA’s help separate the contenders from the pretenders – if you’re offering money back (or a credit) if an event fails, then only the strong will survive.

I predict that one vendor will lead the way and proactively hit the market with an SLA – forcing others to follow suit later in 2011.  Expect SLA’s around availability and simultaneous users.

Later in 2011 (or perhaps in 2012), SLA’s will be defined around “quality”, such as response time.  This development helps the market – the assurance provided behind an event allows the market to expand, attracting new customer growth that exceeds 2010’s figures.

Market Upheaval

Market expansion and SLA’s mean the strong get stronger. But lesser platforms have a challenging year ahead. According to Cece Salomon-Lee, Principal at PR Meets Marketing, “some players will be bought by larger organizations, merging to bring together complimentary strengths or even some disappearing from the industry all together. No matter how, we will begin to see some consolidation within the industry.”

Meanwhile, Miguel Arias of IMASTE believes that US platforms will look abroad for acquisitions.  To “gain presence, customers and market knowledge” in Europe, Latin America and Asia, Arias believes US platforms will look to partner or acquire in-country platforms in those same regions.

In my mind, there is an enormous, (largely) untapped market within the US, which means that US-based platforms will continue to focus domestically in 2011.  Global expansion will occur in 2012 or beyond.  In addition, due to the “strong get stronger” phenomenon, I predict that one of the prominent US-based platforms will cease operations in 2011 – or, be sold at a below-market price.

Technology A La Carte


Today, virtual event platforms are “monolithic” – you enter an event and all of the functionality provided by the platform sits within that event.  You can’t experience the platform’s features outside of an “event”.  In my futures column, I predicted that virtual events “move closer to the end user”.

Driven by market demand, platforms will “break out” pieces of their technology platform in a la carte fashion. Customers who do not need a five course meal may opt just for an appetizer and coffee.  This may surface in a number of ways, including:

Thin desktop clients, mobile apps, browser toolbars, virtual booths embedded in banner ads, group chat embedded on a web page, etc.

Hybrid Innovation & The Year of the Hybrid

In 2009, some INXPO colleagues and I predicted that 2010 would be The Year of the Hybrid.  This was partially true – in fact, Cisco received the 2010 Grand Ex Award for their hybrid approach to Cisco Live and Networkers. However, the mass adoption of hybrid events (that we predicted) did not ring true.  But that’s OK, it’s always better to be a year early than a year late.

Event and experience marketing agencies have adopted virtual in varying degrees – 2011 is the year where they demonstrate the most aggressive push to date.  You’ll see strong adoption from the “big brands” in 2011 and it will come by way of these channel partners to the virtual event platforms.  2011 will set the foundation for growth – with “hockey stick growth” coming in 2012.

Another major adopter in 2011 will be associations. They’ve done a number of virtual events to date – in 2011, you’ll see 200%+ growth.  Local chapter meetings will continue to occur at physical locations, while the annual, national chapter meeting of the association will move to a hybrid event, with the virtual component serving those members who were not able to make it to the physical gathering.

More generally, 2011 will see innovative technologies that blend the virtual/online world with the real world.  And these same technologies will be integrated into hybrid event experiences, blurring the lines between physical and virtual.  I’m referring to location based services (LBS), mobile, augmented reality and QR codes.  Expect to see a lot of hybrid events innovation, which benefits everyone.

Miscellaneous Predictions

From Miguel Arias, “After some virtual events vendors, marketers and event organisers have shown in 2010 with successful case studies what are the benefits of virtual events we will see much more events and movements in Europe and South America specially.  I expect a 250-300% growth of the total market size in those regions.”

From Cece Salomon-Lee, “I believe the players that will remain on the landscape will begin building out an ecosystem of services to plug-and-play on the platforms.”

From Miguel on vendor specialization, “With more vendors in the space and more clients asking for more tailored solutions we will probably see a leader in the corporate events environment, a leader in the generic trade show market, other for hybrid events, for virtual career fairs, etc.”

Conclusion

I’ll sum up this piece by using a number of nouns to describe what I expect to see in 2011: innovation, shake-out, growth, change, adaptation, expansion, excitement.  Check back here in 6-8 months for my mid-year report card!


Live Webcast: How Smart Marketers Succeed with Virtual Trade Shows

October 26, 2010

“Now, more than ever, B2B marketers are sponsoring virtual trade shows because they are cheaper and can attract larger audiences than live, in-person events.  Next year and beyond, B2B marketers will be able to choose from 100s of virtual trade shows. In other words, what was once considered a gimmick is now a part of the B2B marketing mix.  But just signing up as a sponsor doesn’t guarantee success — a proper plan and execution does.”

That’s the lead-in to a Live Webcast that I’ll be doing with Craig Rosenberg (@funnelholic) and FOCUS  (@FOCUS).  Register to view the Webcast on-demand:

http://www.focus.com/webcasts/marketing/fad-roi-how-smart-marketers-succeed-with-virtual-trade-shows/

View the slides: